The Adventures of Tokk Project Report Raphael Leon 31 may 2014 | Seite 2

Introduction I have chosen to specialize in programming for games and App development and am currently proficient in JavaScript and GameMaker Language (GML code) as well as capable in C sharp. The game engines that I have chosen to specialize in are Unity3D and GameMaker, as these will provide a broad knowledge of game production at the start of my career. Unity3D is rather new and is quickly becoming one of the most used engines in the independent games industry and GameMaker is currently one of the best engines solely dedicated to the 8-bit game medium. I also have excellent knowledge of Maya and 3DXMax’s uses with Unity3D, such as importing textured characters/assets and animation, as well as basic knowledge of the programs. For this project I hope to be able to create a fun playable game in order to display my coding skills. This will be a perfect way to try and enter the game programming industry. With independent companies you have more programming control in a smaller game (as opposed to a small coding role in a large game in a larger company) and this will demonstrate that I am able to script a complete game with a versatile platform character control system. I have taken to scripting very well and am pleased to say that I have found my niche. I am very mathematically minded and during the course I found I was less well suited to 3D programs. I was forced to adapt and found that scripting was a very valid option for me. For my major project I aim to hone my Unity3D skills as well as to utilise my coding knowledge in a creative way to produce a three-level and visually pleasing game. This is the best way to demonstrate to the industry that I would be an asset working for their company. It would illustrate my ability to lead and work in a group and become a valued member of their team. This game was originally based on concepts from the book “Kappa” by famed Japanese author Ryunosuke Akutagawa. The book was a huge source of inspirational material and our group’s concept artist was able to create beautiful art reminiscent of the platform game “Rayman Origins”. (Ubisoft, R. 2014) For my 30-second piece I want to create an 8-bit game created in GameMaker. I have always been very passionate about 8-bit games which have recently come back into popularity as art games because they allow for beautiful retro pixel art game graphics. Pixel art is a unique art form that heralds 2|Page