Stitched! A NecroMech European Adventure August 2019 | Page 5
GM Introduction
The new No Man’s Land holds the key to lost family and friends, valuable art
treasures, and if the rumors are true lots of gold bars! But even if the players know
where to start do they really know what awaits them? And just what is the Special
Operations Executive interest?
This escapade is designed for 4 to 6 Rank 1 Psycrafters taken from the pre-
generated character list found in Appendix 1.
The goal of this adventure is to take the player characters from London (Episode
1), to Paris (Episode 2), to Berlin (Episode 3), and potentially on to Wewelsburg
Castle (Episode 4), and then conclude after the trip back to London (Episode 5).
Players may also optionally decide to go In Pursuit of Treasure (Episode 6) either
before, after, or instead of their trip to Wewelsburg Castle.
Each episode is designed to take 8 to 10 hours that can be split into 2 sessions.
The characters should reach Rank 3 or 4 by the end of the adventure.
Player Character Setup
A complete list and overview of the pregenerated characters can be found in
Appendix I.
Players should be encouraged to select a diversity of character class as this will
ultimately prove beneficial in terms of flexibility in approach to the challenges they
will face during the adventure.
The introduction to the adventure comes in the form of an invite to join Madame
“G” at the Alchimie Noir nightclub; a hub for Psycrafter social and business
activities.
The basis for this request is to build a team to help Ernst(a) Bruer, aka “Ernie”,
find out what has happened to his/her family back in Germany, bring them back to
London if possible, and recover the family fortune.
Consequently, it is a requirement that one player be Ernie.
A pivotal moment will occur when the characters eventually arrive in Berlin and
discover the records for Gordon Ashton.
This requires that one of the party members have the John Benn orphanage backstory
connection to Gordon.
In terms of the pregenerated characters this is part of Mary Lewis’s history; she
meets and falls for Gordon at the orphanage which carries on as a war-time romance
that only ends with Gordon’s MIA, Presumed Dead status.
The SOE believe that Gordon is still alive and an unwilling NecroMech. It is also
their belief that an “emotional human connection” will make the difference in being
able to “bring him in” and become an operational asset.
If no one plays Mary then pick one of the other characters to have the orphanage
connection, only to be discovered as a revelation in Berlin as “their childhood best
friend has been taken”.
Margaret Russell and Peter White are a pair who see themselves as the British
equivalent to Bonnie and Clyde and are as equally inseparable. As such it is suggested
that Margaret and Peter should both be played together. However, if Margaret is played
alone then that player should decide just how she lost her partner in crime, perhaps
shot during the last heist, and its impact on her. The same is true of Peter but due
to his Immoral behavior, normally reigned in by Margaret, this could prove more
problematic for the group. Or perhaps it will make things more interesting!
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