SPECTRUM SPECTRUM | Page 45

– We all interact with our environment in some way with the senses we possess. However, in an increasingly futuristic world the interaction with our surroundings have mainly been focused with computer technology, such as with our phone or television screens. Many companies have tried to integrate augmented reality technology with our screens, by giving us ‘evolved’ versions, where we can now interact with a virtual environment by means of headsets, gloves etc. This is virtual reality. Virtual reality technology is an upcoming field which has many giants in modern technology vying for the top position, eg: Samsung, Google & Facebook. As competition is stiff, each of the companies have developed or obtained their own unique VR reality devices to try and carve a niche in the market. Other companies have also tried to make VR technologies more accessible to the general population by reducing the cost of the machines and giving them less functionalities than the pricier versions (eg: Google Cardboard). The only problem with this is that the consumer would not have the full VR experience they normally would. The vast amount of development that goes into each high-end headset (eg: the Oculus Rift) means it is difficult to substantially reduce the costs in comparison to technology like smartphones, which have been in the market for much longer. Virtual reality is a field which is still in need of lots of research. Each of the devices offered by the major companies have their own unique properties, therefore the purpose of this article would be to highlight the differences between them. The main companies described would be Facebook, Google, Samsung, HTC and Sony. Facebook’s Oculus Rift was purchased for $2 billion from Palmer Luckey, and it is the VR headset that triggered the current VR trend. It is one of the more expensive ones on the market, retailing for around $600. It plugs into one’s computer and provides a 360-degree view of the virtual computer environment, which makes it a very immersive experience. Google was one of the companies that tried to make the cost of VR low, so they developed Google Cardboard, which retails for around $17, a