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Gary Brubaker
Director , SMU Guildhall
SHAPING GAME CHANGERS SINCE 2003
SMU Guildhall was designed as a living laboratory for the future of professional game development and its leadership . We have graduated more than 900 alumni , who have worked at approximately 300 game studios globally . These students have earned degrees in one of four specializations : Art Creation , Level Design , Production , or Software Development .
The projects represented in this catalog offer a glimpse into the intense collaborative effort required to succeed in this interdisciplinary industry . SMU Guildhall teaches in the style and pace of the industry . Our students learn by doing . In our program , they build at least three games in cross-disciplinary teams , while being mentored by faculty who are
industry veterans . This includes large capstone projects .
One of the important values we instill in our students is iteration . Keep learning . Update a design until it is great . We practice what we teach . With nearly two decades of iteration , SMU Guildhall has a proven track record of continual improvement . Our close partnerships with leading game development companies ensure a vibrant and current curriculum .
As you explore the collective and individual accomplishments of our students , I am sure you will see how their projects exemplify the vision and talent we foster here at SMU Guildhall . Join me in celebrating our graduates ’ achievements !
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