SciArt Magazine - All Issues | Page 26

Crawling out of Darkness (2014). Dimensions variable. Carbon fiber, aluminum, brass, stainless steel, motors, electronics, audio. Image courtesy the artist. DM: Tell us a little bit about your Mobiles and your idea of making “living” robots. MM: I build them somewhat as artistic representations of living beings with their own sounds and ways of behaving, as opposed to trying to build cutting-edge robots possessing true intelligence, learning capabilities, etc. But in spite of the minimal intelligence with which they’re imbued and the very few abilities I’m able to give them, they take on a living presence very quickly, complete with a sense of personality and mood. I liken it to a painted portrait of a person that is so convincing the subject comes to life in your mind as you experience it. Somehow they end up being like my offspring. It starts as an artistic conjuring rather than a scientific reality, and it’s almost a stretch to call them robots, as robotics has become such an extremely sophisticated technical pursuit. DM: You went from traditional sculpture to computer animation, then ultimately took elements from both worlds and merged them together into what you do now. What led you to take this path? MM: By the end of grad school I’d done years of work in clay, the most tactile of materi- 26 als. Wanting to do something differenent, but equally difficult, I abandoned clay to work with styrofoam, which has neither the physical pleasures nor limitations of clay. Styrofoam’s about as close as you can get to a non-material. These were hanging pieces, and I could hold a sevenfoot figure over my head and rotate it around to view it from different angles. Like you can now do in a computer. After grad school and getting married, it occurred to me that a career in sculpture might not provide the base we needed to buy a house, raise kids, get them through college, etc. I taught myself computer graphics in the late ’80s, when the term “computer animation” was generally unknown, actually imagining I’d get into industrial design, but hooked up with a fledgling animation company instead. I soon became Creative Director and later President and GM of Xaos Inc., hiring new MFAs and showing them the ropes. We did a lot of very creative work; I won dozens of national and international awards including Emmys and a Silver at Ars Electronica. I knew from the start I was selling off my creative soul to make ends meet, and eventually SciArt in Ame