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Factions
ash when we become Kindred. It is a problem that haunts many of our most academic elders.
That is not to say we waste our time, though. While we rarely innovate, we are very, very good at making improvements. Our technology does little that is new, but works much better and faster than its modern counterpart. This can often be an advantage, as it makes it easy to hide among less advanced equipment. For instance, our computers are simply faster than those available to humanity, even if they are not intelligent or organic.
We often keep our greatest advancements safely locked away, but some are granted for private use by Clan members. In many cases we use our technology to lure promising kine to work as researchers for us, where we might take their ideas and build on them. Most will never know anything of their supernatural connection; for a select few, however, it will be an apprenticeship before they join the Clan.

Factions

The Unmakers
While many of us see our fall from Clan status as a blessing, a few do not. These tormented souls, the Unmakers, believe the traitor Brujah stole what was rightfully theirs and must pay for their crimes. Unmakers seek out the new Brujah and slaughter them where they can. They pay special attention to destroying those in power to weaken the Clan as a whole. So while it is not unknown for them to slaughter whole gangs, they more often take their time stalking and executing Brujah elders.
As a Clan, we do our best to stop these fanatics, who have so coldly and logically decided on wholesale slaughter. Their actions are neither subtle nor secret, and threaten to bring the Camarilla down on us when they are discovered. While the Unmakers are good at finding other scapegoats, such as the Assamites, the Sabbat, and the Lupines, their operations remain a danger. Currently the Camarilla believes them to be a group of Brujah antitribu, but if the rest of the Kindred world were to uncover the truth about the Unmakers, we cannot predict how the Camarilla will react.
While their wanton and short-sighteded violence is a danger, it is not the most problematic agenda of the Unmakers. Not content to try their ham-handed retribution in the present, they also use their temporal skills to push further back in time, looking to undo Troile’ s treachery. They seek to send back a group to destroy him, or even save the Second Generation from their fate and prevent his corruption. While many of us think their ethics laudable, we fear they are not weighing the impact of that much time being unraveled. The risk, for most, seems to outweigh the potential gain, especially considering there is little chance they will succeed, despite having reportedly obtained the help of several mages.
The Guardians
As a group, our main agenda remains as it has always been: to study and to understand. But we realized the Jyhad would burn everything in its wake, and mankind could not be trusted with knowledge and secrets. So a few of us work to preserve the lore we collect, that we might create a vast reference library and save it from the ravages of time and ignorance.
While each of us maintains a library of our own, as a group the Guardians manage vast archives, hidden in vaults across the world. We share their locations with no one, and rarely even talk of them between ourselves. Each vault is curated by a powerful elder and several assistants. While secrecy is their main defense, it is not their only one, and vast efforts are made to ensure their sanctity from natural, man-made, and supernatural dangers alike.
The items and lore stored in our vaults are priceless and irreplaceable. Each main vault is also protected from time, to preserve their contents. While some contain scrolls written in the hand of Caine and others have lost texts from biblical times, all remain as new as the day they were made.
We guard these places jealously, but we are not hoarders. Everything we have can be read and studied by anyone we trust. Knowledge is a living thing. It must be shared and understood or it is worthless. However, we must be careful who we share with. Whatever is requested is brought to a secure location and must be returned later. No one is allowed to browse our libraries to just pick what they want!
Guardians often remain in the vaults, for it is hard to leave such a trove of learning. Each vault is attached to labs and study areas, and many of our number have spent centuries working on theories and studies. However, those who serve are not prisoners, and can choose to leave for another life if they so wish. There is never a shortage of True Brujah looking to take their place.
Those who leave the vaults often use their knowledge of antiquities to help hunt down lost or stolen items. While we are extremely careful about who we loan resources to, our trust is not always repaid, and greed has made some people foolish in their dealing with us. We always make sure those who betray us cannot do so again, but sometimes the original lenders cannot recover the artifact stolen from them. In those cases, we send someone— often a former vault Guardian— to follow the trail and recover the lost items. There are also always rumors of legendary items that would be better in our safekeeping. So many Guardians take a more active role upon leaving the vaults to hunt down and reclaim these items for the Clan.
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