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Concepts
Merits and Flaws

Character and Traits

Concepts

Negotiator
You have always had patience. In fact, it is a constant source of annoyance to you how little control most people have. They need someone like you to arbitrate; someone who can keep their head and not be over emotional. It is your job to help people come to a mutual arrangement, or to accept hard truths and make the only deal they can. Your clients were once managers and union leaders, now they are Princes, Clan leaders, and even a few Sabbat bishops.
You have to walk a careful tightrope, as plenty of people blame you for their own mistakes in negotiation. But a calm demeanor and a logical mind are your best weapons. Neutrality is always key; if you have nothing to gain, you have no reason to cheat. It makes it easier to see the lies and tricks that those you are helping are trying so hard to employ.
Scientist
You always enjoyed study, but never felt you had enough time. Something always got in the way, and you often felt that others would have to continue your work after you died. But now you can fulfill your own legacy. The Clan provides you with funds and an advanced laboratory. You repay their support by advancing your field and adding to their knowledge. Unfortunately, you do not work alone, and there is a complicated game of politics for prestige and resources for your projects.
As long as you can keep learning, you care little for the outside world. You have done little work to expand your vampiric powers. Instead you have chosen to focus on advancing your knowledge. However, a little Fortitude comes in handy during lab accidents, and Presence is always a good way to secure more funding.
Thief of Antiquities
You love old things. However, libraries and museums were never enough for you. You like to hold and touch the past. There is something wrong about keeping these artifacts locked away in dusty vaults, slowly rotting away. So you have chosen to liberate them, and see them put in better hands.
You have become a highly specialized cat burglar. Security systems can rarely keep you out, but you are not a thief. Well, not to your mind anyway. You are reclaiming the past, removing it from private vaults and museums to pass it to the Clan. You have had to become very discerning, as you don’ t have time to waste stealing a fake.

Merits and Flaws

Advanced Tech( 1-5 pt. Merit)
You have a device( or possibly a few) of an advanced design. While the True Brujah are not especially good at innovation, they are good at making improvements. So this device has no special functions unavailable to its contemporaries, but it does work a lot better. It reduces the chance of a mechanical fault( such as a jam) by half and all uses of the device are made with a-1 to the difficulty. The Storyteller should decide on the cost of the Merit, depending on how many items the character has, and how powerful they are.
Fatalist( 3pt. Merit)
The character’ s study of time has led them to believe that what is done is simply done. Destiny is a fixed path and therefore we are all the slaves of our own futures. As such, nothing can truly be our fault, for nothing is entirely under our control. It therefore becomes a lot easier to excuse themselves from their worst excesses. The character subtracts 2 from the difficulty of all degeneration rolls against losses of Humanity or Path of Enlightenment.
True Celerity( 5pt. Merit)
The True Brujah have an odd relationship with Celerity. It often comes easily to them, but a few refuse to learn it, as it has become a symbol of the traitor Brujah. However, many find it a useful skill for masquerading as Brujah within the Camarilla or Sabbat, and so a few True Brujah have developed a slightly different form of the Discipline.
A character with this Merit has the ability to learn True Celerity. While it works exactly the same as Celerity, it feels very different. Instead of the character moving quickly, they slow time down all around them. This Merit confers no Discipline points for the character, but does allow it to be bought with experience as if Celerity was a Clan discipline. While this power functions the same as Celerity, it cannot be taught to anyone who does not have any levels of the Temporis Discipline.
Out of Phase( 2pt. Flaw)
The character is a little too aware of time and the possibilities surrounding them. People often seem to be in slightly different places, and speech frequently echoes in their ears. They see layers of alternate timelines in too
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