Saber de lineas de sangre 344257123-V20-Lore-of-the-Bloodlines-11056187-pdf | Page 92
Elder Disciplines
Stitcher (3pt. Merit)
Marrow Sucker (Thanatosis ••••• •)
All animals contain a spark of life. This power allows
you to scrape, suck, and savor those small bits of life out
of dead things to allow you to survive. It’s not pretty and
it’s messy as hell, but when you’re locked in a crypt with
nothing but bones, it can keep you out of torpor for a while.
Getting blown apart isn’t a big deal. When parts of your
body are cut off or otherwise removed due to damage, you
may make a Dexterity + Medicine (difficulty 7) to sew the
part back in place properly. If successful, the cost of healing
the wound is reduced by one blood point.
Brittle Body (2 or 4pt. Flaw)
Merits and Flaws Your already disfigured corpse doesn’t handle the physical
demands of being a Kindred as well as it should. Your bones
break at inopportune times, your skin tears if you move
too quickly, and you have to be careful on a nightly basis.
The 2-point version of this flaw gives you a +2 difficulty
to all Physical rolls because of the delicate nature of your
body. The 4-point version means that you also hang onto
physical damage longer than other Kindred. You may still
heal health levels as normal, but any dice penalties remain
until the next evening when you awaken. This is in addition
to the penalty to Physical rolls.
Death Grip (3pt. Merit) Mortal Flashbacks (5pt. Flaw)
System: For every 20 pounds or 9 kilograms of bone
the Kindred eats (roughly the weight of the bones in one
human skeleton), they gain one point of blood. The Kindred
places the bone in or near its mouth and begins to suck.
The bones turn into a grey, pulpy mass which the Kindred
must then swallow. The product of this Discipline is far less
satisfying that animal blood, and only those with this level
of the Thanatosis Discipline can benefit from consuming it.
Thanks to your connection with death, you have a keen
insight few other Kindred possess. When in contact with a
dead body, you make a Wits + Alertness roll (difficulty 7).
On a success, you intuitively know how the body died. On
a failure, you suffer an illusory version of the wound that
saps a point of Willpower. On a botch, your body mirrors
the wound and hurts itself in the same manner, causing
lethal damage equal to the final blow.
Your body remembers your death. Every night when
you awaken, you vividly remember the pain of your death
wound. The wound reopens during the night and closes
itself shortly before you rise. This traumatic reminder of
your mortality starts your night off in a bad way. You lose
a point of Willpower each night when you awaken, because
of the trauma of dying again.
LORE OF THE BLOODLINES
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