saber de clanes 344257123-V20-Lore-of-the-Bloodlines-11056187-pdf | Page 72

Soul Separation Effects No successes The victim’s soul remains unmoved; no effect. 1 success The victim’s soul is stirred, but not removed. This harms the target’s spiritual alignment, raising the difficulty of their next check by +2. 2 successes The Nagaraja shoves the target’s soul out of their body, tethered close by. This state lasts for 2 turns, during which the target cannot move more than 10 feet/three meters from their corporeal form. Some vampires use this power to easily grab hold of a resistant target and begin feeding, the Kiss having taken hold of the victim by the time they return to their body. 3 successes The soul of the target is momentarily stripped from their body, as the vampire takes a single bite to gain 3 blood points from the soul before it is returned. The victim suffers damage and a -2 penalty to their next dice pool. 4 successes The victim’s soul is ripped from their physical form and fly straight into the Nagaraja’s wide-open, expanding maw, allowing him to devour the soul whole. As a result, they gain 6 blood points instantly, and the victim’s body falls to the ground, limp and lifeless. 5 successes Same as 4 successes, but they now gain 10 blood points, digesting the victim’s soul much easier. soul intimately through the use of Auspex that makes the vampire truly dangerous. Reaching out with his mind and spirit to his victim’s soul, the vampire may draw it out and devour it the same as any other spirit. Victims who have survived such a trauma say it is truly an out of body experience or a forced astral projection. They feel like they could go anywhere or do anything, completely free of their corporeal form, but are instead uncontrollably drawn into the Nagaraja’s jaws to be devoured. It is a nightmare of unparalleled proportions, often scarring the victim mentally. System: The player spends 1 Willpower and rolls Manipulation + Empathy (difficulty 7) against the target’s Willpower (difficulty 6). Each success the target rolls cancels out one from the player’s roll. Leftover successes are compared to the table above. This power costs 21 experience points to learn. Unseen Spirit (Vitreous Path ••, Obfuscate ••) Becoming invisible to the living world is something many Kindred know how to do, but the Nagaraja go one step further. They use their expertise with ghostly energies to make themselves invisible even to those ghosts and spirits who can usually see them. It makes it easier for them walk through the lands of the dead unharmed or sneak up on unsuspecting ghosts for them to devour and replenish their power. System: The vampire rolls Stamina + Empathy (difficulty 6). Similar to Unseen Presence, the character remains invisible unless they speak, attack, or draw undue attention. However, the addition of ghostly emanation makes this process even easier. He may perform one act that may draw attention to him per success on their activation check before their invisibility is lifted. This makes the Discipline much more forgiving for those not already proficient in stealthy operations, which describes many Nagaraja in their early nights. The character’s environment isn’t affected, however; knocking over a vase or smashing a window is obvious to any onlooker, though the observer won’t know what made those things occur. This power costs eight experience points to learn. LORE OF THE BLOODLINES 71