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Recruiter Speed Eater (2pt. or 4pt. Merit) You’re a people person. You can spot someone who would make a perfect Nagaraja, choose the best time to Embrace them, and then send them to Enoch for “processing” like no other. In fact, you’re one of the best. Sometimes all it requires is a cup of coffee and a passionate plea of what it means to be in control of the end of all existence. Others, you need to embrace first and then espouse the virtues of serving the True Black Hand. The vampire’s jaws have been strengthened to allow for faster devouring of one’s prey. For 2 points, he can devour 2 blood points worth of flesh per minute, or he may devour 3 blood points worth for 4 points. Must have at least Stamina 3 in order to gain this Merit. Otherwise, his undead form cannot support the influx of blood and viscera at such a fast pace. Even to you, the True Black Hand is a mystery, but they told you to recruit others and you’ve seen their reach clearly enough that you know refusal is not an option. After you’ve recruited enough soldiers, they’ll even let you come to Enoch. They haven’t exactly given a quota, but you’ll know you’ve reached it when one of them comes for you and says it’s time to come home. The Snitch Surviving has a lot to do with the tools at one’s disposal. Nagaraja are supposed to meet Final Death on sight, killed for the monsters they are, but you’ve figured out a way to stay alive… information. Whether its data straight from the lips of victims hoping to distract you from your hunger or whispers from your ghostly servants who follow leads, you’re the one that other Kindred go to when they need to know what’s going on. Killing you would be like destroying a precious database with no backup. You still don’t have the luxury of operating in the complete open. You have a little den in the seediest part of the town, far from the prying eyes of those who might not look kindly on a Nagaraja. When someone needs you, they know how to get ahold of you by leaving a message with the desk clerk of a nearby, by-the-hour motel. They know you’re the one in control; they come to you, you don’t go to them. Things stay copacetic that way. Merits and Flaws Extra Sharp (2pt. Merit) All Nagaraja already have sharpened fangs for the purposes of cutting into flesh with ease. A character with this Merit, however, has additional rows of fangs, similar to a shark, each one poised to inflict the most pain possible. Instead of dealing 1 unsoakable lethal damage per bite, they deal 2 lethal instead. Some Nagaraja like this gift since it makes their victims stop squirming much quicker. Others fear it creates a connection to the painful bite of the Giovanni, and may see Nagaraja with this Merit almost as outsiders. 70 Wolverine’s Palate (3pt. Merit) Though many do not know this, the dreaded wolverine is one of only a few creatures in the world that can eat their prey entirely, whether larger or smaller. The Nagaraja with this Merit has the ability to eat bone just as easily as flesh, sapping even more spiritual essence from her victim and converting it to blood points. With one bite, she can cut through flesh and bone and swallow it all at once with no ill effect. This also means she may gain up to 5 additional blood points from a body by consuming the bones. The Largest Maw (2pt. Flaw) Due to the size of the Nagaraja’s shark-like rows of teeth, they find it hard to communicate verbally. Instead, she speaks through pools of spit and sometimes bites her own teeth in the process. This makes them quieter than other Nagaraja, but can also affect situations where clear speech is mandatory, such as when giving speeches or reciting delicate rituals. All difficulties for rolls where speech is a factor are raised by +2. Body Trail (4pt. Flaw) Whether the Nagaraja is just too sloppy and prone to overlooking details during her kills or she is especially fond of leaving a signature for every kill to send a message to others, others can use this to track her down. Each time there are items at a scene of a crime that could link directly back the Nagaraja, causing her to always look over her shoulder. The police are always one step away from busting her, or the Camarilla’s assassins have her in their sights. In any case, leaving a trail is a terrible thing. For every person they kill during a single story, the difficulty to Survival checks for tracking are reduced by 1. This penalty resets at the beginning of a new story… if they survive to the next story, that is. Combo Disciplines Soul Separation (Vitreous Path •••, Auspex ••••) A few Nagaraja have the ability to link their souls with another through what some call control of their unholy presence. In truth, it is more about knowing another’s NAGARAJA