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Recruiter Speed Eater (2pt. or 4pt. Merit)
You’re a people person. You can spot someone who would
make a perfect Nagaraja, choose the best time to Embrace
them, and then send them to Enoch for “processing” like
no other. In fact, you’re one of the best. Sometimes all it
requires is a cup of coffee and a passionate plea of what it
means to be in control of the end of all existence. Others,
you need to embrace first and then espouse the virtues of
serving the True Black Hand. The vampire’s jaws have been strengthened to allow
for faster devouring of one’s prey. For 2 points, he can
devour 2 blood points worth of flesh per minute, or he
may devour 3 blood points worth for 4 points. Must have
at least Stamina 3 in order to gain this Merit. Otherwise,
his undead form cannot support the influx of blood and
viscera at such a fast pace.
Even to you, the True Black Hand is a mystery, but
they told you to recruit others and you’ve seen their reach
clearly enough that you know refusal is not an option. After
you’ve recruited enough soldiers, they’ll even let you come
to Enoch. They haven’t exactly given a quota, but you’ll
know you’ve reached it when one of them comes for you
and says it’s time to come home.
The Snitch
Surviving has a lot to do with the tools at one’s disposal.
Nagaraja are supposed to meet Final Death on sight, killed
for the monsters they are, but you’ve figured out a way to
stay alive… information. Whether its data straight from
the lips of victims hoping to distract you from your hunger
or whispers from your ghostly servants who follow leads,
you’re the one that other Kindred go to when they need to
know what’s going on. Killing you would be like destroying
a precious database with no backup.
You still don’t have the luxury of operating in the complete
open. You have a little den in the seediest part of the town,
far from the prying eyes of those who might not look kindly
on a Nagaraja. When someone needs you, they know how
to get ahold of you by leaving a message with the desk clerk
of a nearby, by-the-hour motel. They know you’re the one
in control; they come to you, you don’t go to them. Things
stay copacetic that way.
Merits and Flaws
Extra Sharp (2pt. Merit)
All Nagaraja already have sharpened fangs for the
purposes of cutting into flesh with ease. A character
with this Merit, however, has additional rows of fangs,
similar to a shark, each one poised to inflict the most pain
possible. Instead of dealing 1 unsoakable lethal damage
per bite, they deal 2 lethal instead. Some Nagaraja like
this gift since it makes their victims stop squirming much
quicker. Others fear it creates a connection to the painful
bite of the Giovanni, and may see Nagaraja with this Merit
almost as outsiders.
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Wolverine’s Palate (3pt. Merit)
Though many do not know this, the dreaded wolverine
is one of only a few creatures in the world that can eat their
prey entirely, whether larger or smaller. The Nagaraja with
this Merit has the ability to eat bone just as easily as flesh,
sapping even more spiritual essence from her victim and
converting it to blood points. With one bite, she can cut
through flesh and bone and swallow it all at once with no
ill effect. This also means she may gain up to 5 additional
blood points from a body by consuming the bones.
The Largest Maw (2pt. Flaw)
Due to the size of the Nagaraja’s shark-like rows of teeth,
they find it hard to communicate verbally. Instead, she speaks
through pools of spit and sometimes bites her own teeth in
the process. This makes them quieter than other Nagaraja,
but can also affect situations where clear speech is mandatory,
such as when giving speeches or reciting delicate rituals. All
difficulties for rolls where speech is a factor are raised by +2.
Body Trail (4pt. Flaw)
Whether the Nagaraja is just too sloppy and prone to
overlooking details during her kills or she is especially fond
of leaving a signature for every kill to send a message to
others, others can use this to track her down. Each time there
are items at a scene of a crime that could link directly back
the Nagaraja, causing her to always look over her shoulder.
The police are always one step away from busting her, or the
Camarilla’s assassins have her in their sights. In any case,
leaving a trail is a terrible thing. For every person they kill
during a single story, the difficulty to Survival checks for
tracking are reduced by 1. This penalty resets at the beginning
of a new story… if they survive to the next story, that is.
Combo Disciplines
Soul Separation
(Vitreous Path •••, Auspex ••••)
A few Nagaraja have the ability to link their souls with
another through what some call control of their unholy
presence. In truth, it is more about knowing another’s
NAGARAJA