Merits and Flaws
Gargoyle Rituals
Merits and Flaws
Stillness of Death ( 2pt . Merit )
Gargoyles often hide themselves as statuary . The difficulty for any searches to find you are increased by 2 when you stay perfectly still .
Heavy Hands ( 3pt . Merit )
One of the effects of becoming a vampire is strange changes happening to your body . The obvious alterations to your hands have made them tougher , harder , and more impervious to pain . All difficulties for damage rolls using unarmed attacks go down by 1 .
Stone Tongue ( 3pt . Flaw )
The transformation of the Embrace didn ’ t just affect your appearance . It made it physically difficult for you to speak properly and clearly . It may be because of a clumsy tongue , some nasty looking tusks , or a raptor-type beak . No matter the cause , you suffer a + 2 difficulty to any Social rolls requiring you to speak .
Blood Weakness ( 4 or 7pt . Flaw )
The bloodline began as an experiment in manufacturing a Kindred from diverse bloodlines . They perfected the alchemical process , but somewhere along the way , a weakness in an ancestor caught hold . It manifested in your Embrace . In addition to the weaknesses you possess , you also possess either the Gangrel ( V20 , p . 55 ) or the Tzimisce weakness ( V20 , p . 71 ). For four points , choose one of the two weaknesses . For seven points , you possess both . Warrior Gargoyles with the Gangrel weakness version of Blood Weakness may gain both animal features and stone features from one frenzy .
Additionally , choose one of the four Disciplines available to the Gargoyles . For you , this Discipline is considered out of Clan and costs the higher amount of experience points to advance .
Gargoyle Rituals
Some Tremere creators have discovered that if they use the Enchant Talisman ritual on a Gargoyle ( V20 , p . 239 ), additional rituals can be cast on the Gargoyle for a permanent effect . This requires casting the ritual for six hours a night , for one week per level of the ritual to be applied , but otherwise enchanting a Gargoyle uses the same rules as Enchant Talisman .
Rituals activated by a Gargoyle require no roll to cast , and last a scene or until dismissed . A Gargoyle enchanted in this matter can spend its own blood or Willpower as if it were the caster of the ritual enchanted into its blood . If no cost is normally required for the ritual , however , the Gargoyle must still spend at least one blood to activate it . If the ritual requires a specific item , the Gargoyle herself is considered to be the “ item ” for purposes of the ritual .
Many of these so-called “ Gargoyle rituals ” were lost hundreds of years ago , but some modern rituals may or may not be compatible with Enchant Talisman at the Storyteller ’ s discretion . However , Gargoyles can learn enchantments from other Gargoyles ( by paying experience points equal to the cost of an out-of-Clan Discipline times the level of the ritual ). At least one ritual is known to have survived , but there may be more .
Ward of the Winged Sepulcher ( Level 3 Gargoyle Ritual )
The Gargoyle ( or its master ) can prepare the creature to provide temporary shelter from the damning rays of the sun . When the rays of the sun strike the caster ’ s skin , wings billow out and dramatically wrap around itself and anyone in the creature ’ s grasp . Both the caster and its charge are protected from taking sunlight damage until the sun sets the next evening .
System : The caster must prepare a small cube , half an inch in diameter , carefully cut from a tombstone marking an empty grave in a graveyard . Spending a blood point , he dabs each side of the cube with a drop of blood , whispering an incantation . The caster ingests the cube and the ritual lies dormant until the creature ’ s skin is touched by sunlight , at which point wings unfurl to protect the caster . The wing hardens to a stone-like substance and it is able to protect one person inside its space . If the caster does not already possess wings , the ward does one level of aggravated damage if only protecting the caster , two if protecting the caster and one other subject .
LORE OF THE BLOODLINES 37