saber de clanes 344257123-V20-Lore-of-the-Bloodlines-11056187-pdf | Page 37
indoors is unlikely unless the space is massive, like an aircraft
hangar or massive cave.
This power costs 15 experience points to learn.
Carry The Mountain’s Burden
(Visceratika ••••, Fortitude •••)
Gargoyles who master the Armor of Terra (V20, p. 476)
can make themselves even tougher by using it in conjunction
with their Fortitude. These Disciplines work together to
make the Gargoyle into an unstoppable brute that requires a
miracle to take down. For obvious reasons, this is a favorite
choice of Sentinel Gargoyles.
System: The Gargoyle spends a point of Willpower
to enhance their Armor of Terra strategically with the
supernatural toughness of Fortitude. All bonuses and
penalties for the Armor of Terra double for the remainder
of the combat scene. The Gargoyle receives two extra soak
dice for aggravated and lethal soak dice pools. It also gains
four dice to soak bashing wounds, ignores two levels of
wound penalties, and reduces any fire-based damage pools
to a quarter (round down) of their original size. All touch-
based Perception-rolled have a difficulty of +4 (maximum
of 9) because the Gargoyle’s skin becomes even tougher.
This power costs 21 experience points to learn.
Scout Gargoyles
These Gargoyles were created to explore and report back
to Tremere about their surroundings. They were designed
to turn to stone if heavily damaged so that the Tremere
or other Scouts could retrieve them later to claim any
information they were unable to report back.
Disciplines: Auspex, Obfuscate, Flight
Weakness: All Health penalties from injures double as
the Gargoyle’s damaged body turns back to stone. These
penalties only go away when the Gargoyle awakens in an
evening with no health boxes crossed off.
Sentinel Gargoyles
These Gargoyles were created to watch over the chantries,
havens, and other important locations of the early Tremere.
They are quite sociable and friendly, despite appearances
to the contrary.
I Am The Keystone
(Fortitude ••, Potence ••,
Visceratika •••)
Visceratika is known for Masquerade-shredding displays
of toughness and strength. Masters of the Discipline can
invoke changes to their body that are a bit subtler but no
less devastating when unleashed at the right time.
System: The Kindred spends a point of Willpower. Upon
doing so, she may temporarily redistribute points between her
Fortitude and Potence Disciplines up to the maximum allowed
by her Generation. The Disciplines stay redistributed until
the Kindred is Incapacitated or the next sunrise, whichever
comes first. They may spend another point of Willpower to
change the dots back or adjust them to new totals.
This power costs 21 experience points to learn.
Disciplines: Flight, Potence, Fortitude
Weakness: If a Sentinel Gargoyle finds itself truly alone
without someone to call master, mate, ally or friend, all
dice pools are halved until the Gargoyle can find someone
to trust and serve in the world.
Warrior Gargoyles
These Gargoyles were built to wage war on the enemies
of House and Clan Tremere. The Tremere did not want
to waste their small number on fighting their battles, so
they created these stone soldiers instead.
Disciplines: Flight, Fortitude, Protean
Gargoyles Variations
Many Gargoyles are unique, but some are more distinct
than the “typical” Gargoyle. These variations are colloquially
called Scouts, Sentinels, and Warriors. The split between
them — particularly older Gargoyles that are hundreds of
36
years old — can be quite pronounced, depending on what
“stock” was used and how the creator refined the ritual used.
For characters reflecting these deeper variations, use the
following in-Clan Disciplines and Clan weakness instead
of the ones listed in V20. Visceratika is considered out of
clan for Gargoyles from these variants. All Gargoyles remain
susceptible to mind control from any source. A Gargoyle’s
Willpower score (current or permanent) is considered two
points lower when used to resist such powers.
Weakness: Whenever a Warrior Gargoyle frenzies, a part
of their body turns to stone. Choose a body part and an
Attribute that reflects the part (such as eyes for Perception or
legs for Dexterity). Until the next sunrise, any rolls requiring
the attribute are considered an automatic failure. The next
evening, the body part returns to normal.
GARGOYLES