saber de clanes 344257123-V20-Lore-of-the-Bloodlines-11056187-pdf | Page 37

indoors is unlikely unless the space is massive, like an aircraft hangar or massive cave. This power costs 15 experience points to learn. Carry The Mountain’s Burden (Visceratika ••••, Fortitude •••) Gargoyles who master the Armor of Terra (V20, p. 476) can make themselves even tougher by using it in conjunction with their Fortitude. These Disciplines work together to make the Gargoyle into an unstoppable brute that requires a miracle to take down. For obvious reasons, this is a favorite choice of Sentinel Gargoyles. System: The Gargoyle spends a point of Willpower to enhance their Armor of Terra strategically with the supernatural toughness of Fortitude. All bonuses and penalties for the Armor of Terra double for the remainder of the combat scene. The Gargoyle receives two extra soak dice for aggravated and lethal soak dice pools. It also gains four dice to soak bashing wounds, ignores two levels of wound penalties, and reduces any fire-based damage pools to a quarter (round down) of their original size. All touch- based Perception-rolled have a difficulty of +4 (maximum of 9) because the Gargoyle’s skin becomes even tougher. This power costs 21 experience points to learn. Scout Gargoyles These Gargoyles were created to explore and report back to Tremere about their surroundings. They were designed to turn to stone if heavily damaged so that the Tremere or other Scouts could retrieve them later to claim any information they were unable to report back. Disciplines: Auspex, Obfuscate, Flight Weakness: All Health penalties from injures double as the Gargoyle’s damaged body turns back to stone. These penalties only go away when the Gargoyle awakens in an evening with no health boxes crossed off. Sentinel Gargoyles These Gargoyles were created to watch over the chantries, havens, and other important locations of the early Tremere. They are quite sociable and friendly, despite appearances to the contrary. I Am The Keystone (Fortitude ••, Potence ••, Visceratika •••) Visceratika is known for Masquerade-shredding displays of toughness and strength. Masters of the Discipline can invoke changes to their body that are a bit subtler but no less devastating when unleashed at the right time. System: The Kindred spends a point of Willpower. Upon doing so, she may temporarily redistribute points between her Fortitude and Potence Disciplines up to the maximum allowed by her Generation. The Disciplines stay redistributed until the Kindred is Incapacitated or the next sunrise, whichever comes first. They may spend another point of Willpower to change the dots back or adjust them to new totals. This power costs 21 experience points to learn. Disciplines: Flight, Potence, Fortitude Weakness: If a Sentinel Gargoyle finds itself truly alone without someone to call master, mate, ally or friend, all dice pools are halved until the Gargoyle can find someone to trust and serve in the world. Warrior Gargoyles These Gargoyles were built to wage war on the enemies of House and Clan Tremere. The Tremere did not want to waste their small number on fighting their battles, so they created these stone soldiers instead. Disciplines: Flight, Fortitude, Protean Gargoyles Variations Many Gargoyles are unique, but some are more distinct than the “typical” Gargoyle. These variations are colloquially called Scouts, Sentinels, and Warriors. The split between them — particularly older Gargoyles that are hundreds of 36 years old — can be quite pronounced, depending on what “stock” was used and how the creator refined the ritual used. For characters reflecting these deeper variations, use the following in-Clan Disciplines and Clan weakness instead of the ones listed in V20. Visceratika is considered out of clan for Gargoyles from these variants. All Gargoyles remain susceptible to mind control from any source. A Gargoyle’s Willpower score (current or permanent) is considered two points lower when used to resist such powers. Weakness: Whenever a Warrior Gargoyle frenzies, a part of their body turns to stone. Choose a body part and an Attribute that reflects the part (such as eyes for Perception or legs for Dexterity). Until the next sunrise, any rolls requiring the attribute are considered an automatic failure. The next evening, the body part returns to normal. GARGOYLES