saber de clanes 344257123-V20-Lore-of-the-Bloodlines-11056187-pdf | Page 18
Re-Embrace Effects
No Successes No effect; the childer writhes in pain until they meet Final Death.
1 Success While the transformation is complete, the childer will forever appear with an aura of one who has
committed diablerie.
2 Successes The process transforms the childer’s soul, but their undead body could not retain much of its power. They
lose one dot of a Discipline they know.
3 Successes The childer is so overcome with Namtaru’s soul, that they enter a coma for (10 – childer’s Stamina) days.
Once they awaken, they have joined the ranks of the Baali.
4 Successes The ritual is a complete success, with no negative impact on the character.
5+ Successes Not only are they transformed, but the childer’s body and soul embrace their new life as a Baali. The
childer receive Daimoinon • for free.
begin to encircle them wherever they go, making them a
walking anima of death and disease. For Baali with this
power, however, these pests become their loyal servants
and an extension of their power, allowing them to
not only create capable spies, but also use Daimoinon
Disciplines far away from their normal capabilities.
This certainly explains how someone who crosses a
Baali can be cursed without ever seeing them again.
System: With this combo Discipline, the Baali gains
the ability to speak to any vermin or insects drawn to
them just as if they were using Feral Whispers, but
without the need for eye contact. The character may
also spend a blood point to enchant either a single
member of their swarm or the swarm as a whole and
send them to any location with a specified range:
Thirteenth Generation 1 mile/1.5 kilometers
Twelfth Generation 2 miles/3 kilometers
Eleventh Generation 5 miles/8 kilometers
Tenth Generation 10 miles/15 kilometers
Ninth Generation 20 miles/30 kilometers
Eighth Generation 50 miles/75 kilometers
The insect or swarm acts as an extension of the Baali,
allowing the character to borrow the swarm’s senses to see,
hear, and interact with the swarm’s surroundings. This also
allows him to use Daimoinon abilities through the swarm,
although at a cost of an additional blood point.
This power costs 9 experience points to learn.
Alternate Daimoinon
Disciplines
••••• •• The Re-Embrace
While most Baali are Embraced in the traditional fashion,
at other times, it is the choice of a vampire who wants to
leave their blood-tied clan for the Baali’s greener pastures.
The ritual of Re-Embracing is not a complicated one, but
does require a willingness to endure a tortuous realignment
of one’s soul, or whatever Kindred have left of one.
When The Re-Embrace is invoked, the sire takes their would-be
childer by the throat and bleeds them into four bowls inscribed
with ancient and demonic runes. This is to remove that which
dictates their current state of being, very similar to a normal
Embrace. The sire then fills another four bowls with his own
blood, surrounding the childer with them in alternating order.
At the initiate lies on the ground, bleeding and reaching ever
closer to their final death, the sire calls forth a soul fragment of
the bloodlines’ most powerful demon, Namtaru, and combines
it with the childer’s soul to corrupt it and draw their spirit closer
to that of a Baali. This process can take hours to complete.
If this part of the ritual is completed with finesse and
meticulous attention, the childer may just make it out alive.
All of the blood in the surrounding bowls flies into the
air, entering the childer’s mouth, mixing and merging with
their new soul in an explosion of dark energy. When they
awake, they are now of the Baali bloodline, blasphemous
in their glory.
System: The player spends 2 Willpower, and then rolls
Manipulation + Occult (difficulty 8) against the target’s
Willpower (difficulty 7). If the childer is of a lower
Generation than the new sire, they receive a +1 dice bonus, as
their soul is extra resistant to the change. Leftover successes
are then compared to the effects above.
LORE OF THE BLOODLINES
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