Revista simpozionului Eficienta si calitate in educatie 2018 Revista simpozionului | Page 21
"Bingo!, very often used in English classes, is a very useful game for younger
students, where students are given a square for the information to be practised -
pictures, words, figures. The teacher, or a student in the group, reads a list of all
the elements in the squares, in random order, and the pupils mark the space from
which the item contains, if any. The first student who succeeds in completing a line
is the winner, the game continuing until the entire squares are completed. This
game is therefore focused on the practice of listening to oral messages.
Another very attractive game for students and useful for practicing the oral
message is "Picture dictation". The teacher gives the children a drawing with
different elements and describes the image, using both the existing elements and
others that do not exist in the drawing on the worksheet, and which must be drawn,
eventually colored by the pupils. Also, in this game students can be asked to write
certain words or sentences in a specific place on the drawing, or to complete the
conversation between two characters in specially marked places.
A square for the classic "X" and "0" can be drawn on the board and filled with
words in Romanian, whose equivalents in English have been taught previously.
Students are divided into two groups, their representatives being called to the
board to replace the word in Romanian with its translation into English. Teams
must continue to play, one at a time, until a team succeeds in completing a
horizontal, vertical or oblique line with the name of their team. This game has the
advantage of being very familiar with the children, and also requires minimal
training from the teacher, the only necessary resources being chalk and board. It
mainly practises written expression.
Numerous games can be used to practise numbers. For example, the class can be
divided into groups, and each group draws a white sheet on the contour of a hand
that is then filled with numbers from 1 to 100. The teacher then says an English
number and the children have to find it. The first in each team that finds the
number, wins a point and the game continues. The point at which the game ends
and the winner is rewarded is initially set.
As can be seen from the above games, besides the specially created games
designed to be applied as classroom activities by textbook authors, there are many
other games that children play without any educational purpose that can be
tailored by the teacher and integrate the classroom as a learning activity. Attracting
attention is ensured by the use of such activities that provide a friendly, attractive
and engaging climate.
At the teacher's first contact with the class, students can also be presented through
a game. The first student says his name, then the next one presents it again,
adding his name. The activity continues as a chain, until the last student who will
have to appear only after repeating everything that was said before him/her. Of
course, the game can be adapted, and any content can be repeated in the chain,
and with longer pronouncements, the chain can be fragmented so that each
student can only repeat what his predecessor said and then contribute with his
own statement.
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