Zombies Ate My Neighbors by Konami
Words by Michael Crisman
Every nightSega Genesis—1993
Words by Michael Crisman
mare
you
can imagine
from the walking dead to
Martian invaders, killer dolls to chainsaw
maniacs, mummies to werewolves, is out to get
you! The police can't stop 'em. The army can't
kill 'em. It's up to teenagers Zeke and Julie to
use their knowledge of horror film monsters and
their weaknesses to rescue their neighbors from
grotesque, slimy death spread over more than
fifty stages of horror in LucasArts' cult 16-bit
action/adventure title, Zombies Ate My
Neighbors! But when you pit the Super Nintendo
version against its Genesis/Mega Drive brother,
who winds up in a hollow grave?
While both versions of the game are identical in
terms of content, featuring the same monsters,
stages and weaponry, the Super Nintendo
version decapitates the competition in every
area. Its wider color palette showcases the
nightmarish freaks that much better, the
hardware does scaling and transitional effects
Did You Know...?
...in the UK the game is just called “Zombies,” and the chainsaw maniac is instead an ax-wielding lumberjack?
...the password system is all but useless – it takes you to the given level but doesn't give you any weapons or
items you would have picked up along the way?
...the first bonus level is the only place you can see the Purple Tentacle monsters, an easter egg referencing
two previous LucasArts games: Maniac Mansion and Day of the Tentacle.
...LucasArts created Ghoul Patrol for the SNES by re-using the ZAMN engine for an unrelated game and called
it a sequel in the hope of driving sales.
...after finishing the game, players are treated to a final “credits” level, where they meet all of the people involved in its development, some of whom actively try to kill the players?