Retro Gaming Magazine Jan. 2014 | Page 10

TMNT: Hyperstone Heist by Konami Words by Sega Genesis—August 1992 Carl Williams Teenage Mutant Ninja Turtles was one of those licenses that had a huge following. On the NES, TMNT games were popular, spawning four titles- one action, two scrolling brawlers and one fighting game like Street Fighter II. Sega Genesis got The Hyperstone Heist while the Super Nintendo got Turtles in Time. Similar games in execution but different enough to warrant those lucky enough to own both platforms to own both games. That is not the point of this feature though, one shall win and one shall fall to the side as the winner continues on. Both games are based on the second TMNT arcade game, Turtles in Time, but each took liberties on their respective system. Changes were made to the home versions that differed on each platform and in effect, changed them from the arcade game. Levels were added and in the case of Turtles in Time, new bosses were added. The Genesis version loses some luster with lack of flinging enemies into the screen and that sound chip. Those quirks are made up for by having more parallax scrolling, harder and longer levels and cleaner animation than the Super Nintendo version. SNES got a completely new level, Technodrome, along with cut scenes to progress the story. All missing from the Genesis version. The enemy artificial intelligence (A.I.) is obviously more aggressive in the Sega Genesis version. Enemies definitely take advantage of their superiority in numbers which can be