Retro Gaming Magazine April 2014 | Page 25

In Japan, the Super Famicom the equivalent of the Super Nintendo, received an add-on called the Satellaview. The Satellaview required a RAM cartridge, to save games, and of course access to a satellite dish to get the games in the first place. There were many games released this way including a Zelda game and the one we are discussing here, Radical Dreamers from Square Soft, now SquareEnix. Musically, Radical Dreamers doesn’t disappoint since the musical score was composed by Yasunori Mitsuda. Don’t know who that is? You know his work if you have played Chrono Trigger or Chrono Cross. Radical Dreamers is set in the world of Chrono Trigger and Chrono Cross, a game world that is quite popular with North American gamers. This is a “gaiden” story, aka a side story, and is not “canon” for the main series. This explains why Radical Dreamers was not released here. RADICAL DREAMERS SNES/SFAM Chrono Trigger world gets expanded Words: Carl Williams Once you complete the opening storyline, there are six more scenarios to play through. These additional stories range from serious to funny and everything in between while being variations of the main storyline. The graphics are quite nice, probably the best of the games represented in this article. Square really went all out on the artwork, and the aforementioned music. In many backgrounds there are little animations like clouds floating by, bats flapping their wings and rocking back and forth and more. Basically, Radical Dreamers follows the efforts of three adventurers who are looking to make a name for themselves as, well, thieves. The story is told by one of these thieves, Serge, who is accompanied by Kid, a 16 year old master thief and a magic user named Magil. They learn of Viper Manor, a score just too sweet to pass up so they attempt it on a full moon night. That is a recipe for disaster if I have ever heard of one. Of all the games in this article, this is probably the one with the least amount of actual game-play. That may turn off some but for others, the story and music more than make up for lack of controller activity. Game-play is pretty sparse with Radical Dreamers as your most used ability will be reading and comprehending what is going on. There is fighting creatures, using items and wandering around the levels but that is all handled via a choice system at intervals. Radical Dreamers is not only for the die-hard Chrono Trigger/Cross fans, fantasy fans can get a lot of fun out of this game. The story is great and is amplified if you are familiar with the other two games set in this world. 25