Quick Guide to Online GBL Version 1 | Page 9

Games should not be included in your online learning course just for the ‘fun’ factor they bring. This will shift the focus away from the larger purpose of online learning. It is important to remember that the entertainment factor in games is aimed at increasing the engagement levels of online students. The game should be tied to the learning objectives; it must be designed to help online students achieve the desired outcomes of the online course. If a gamified activity is designed without alignment to students’ educational needs for constructive learning, it may have a negative impact on students’ learning. Having said that there is nothing wrong to have some fun and enjoy the game-based learning approach with your students.