PHENOMA practical book for schools 2019 PHENOMA practical book for schools 2019 | Page 119
GAME: KAHOOT
An excellent way to introduce gamification in the classroom is Kahoot, which has been
proved to have several benefits on students. We wanted to use this tool, as we thought
a game would be perfect to share ideas and interesting facts Thus, we created a Ka-
hoot with twenty questions about the five countries taking part in this Erasmus project.
All the partners, including teachers, played the game, which turned out to be an amus-
ing and entertaining activity. Finally, a teacher from Poland, Magda, was the winner.
Some questions…