My first Magazine dqb | Page 13

( ) CREATING A MAX-LEVEL BASE The easiest way to boost your score is to always upgrade your walls and floors from earth to blocks that have value. Stone, wood, brick, and even straw provide points, while earth does not. If you already built with earth, use cladding and flooring to change the earth into something more valuable. Refer to Appendix V often. Build what decorations you can, and gather interesting objects while you're exploring and questing. The items you find don't belong to anyone else, so you should put them to use in your base. The materials you find in this way are often things you can't build and allow you to construct rooms that are otherwise unavailable in the current chapter. .. FARMING Farming is introduced during Chapter 2: Rimuldar and returns for Free Play on Terra Incognita. There are three requirements for farming: crops, a transmutation table, and a rake . Farming can only be done inside your base. Tree Farming When wood resources are scarce, you should become a tree farmer. After narvesting a tree, attack the stump to acquire a seedling. Take the seeding to your base and place it anywhere. Seedlings turn into saplings after one night, and full·grown trees after two nights. Harvest and replant the seedling to begin the process again. Use a rake on earth blocks to prepare them for planting. For heartfruit, the earth blocks must be underwater. Next, take one of the six plants you can grow (butterbeans, heartfruit, holyhock, potato, sugar cane, or wheat) to a transmutation table to create seeds and sprouts. Plant the seeds and sprouts in the prepared earth blocks. Attacking sprouts destroys them, except for holyhock sprouts. If you hit freshly planted holyhock, your seed is returned to you. What you must do next depends on whether you're in Rimuldar or Terra Incognita. In Rimuldar, the plants grow for two days. The first day after planting, you can harvest a single item. For the second day and beyond, harvesting the plant yields five items. In Terra Incognita, time doesn't factor into farming . Instead, stand in the middle of the planted crops and use faerie fertiliser. The plants touched by fertiliser mature instantly. ·.: .. :: FISHING )> "0 ~~ Z:IJ 0-1 Fishing is introduced in Chapter 2: Rimuldar. Fishing requires a fishing rod (an item with a different recipe in almost every chapter) and enough water to cast a line into. Watch your line where it touches the water. It periodically bobs, but as soon as you see a small splash, press the Use X button to reel in whatever is on the line. Sometimes you catch an item, such as fish , and other times you reel in a monster that attacks you. Turn to Appendix VII to learn what you can catch, and where you can catch it. o"' m C/l