An Empty Room
An empty room is the most basic room. A room is complete
when it has walls two blocks high, a door, and a source of
light. The smallest wall dimensions a room can have are 4x4
blocks, which is just enough space to allow a door to close
after you enter the room. The score earned from completing
an empty room Inside your base comes from the value of the
door, the light source, and the blocks used to form the walls
and floors.
STORAGE INSIDE
YOUR BASE
.. .. ..
Your inventory
is limited to 15
spaces, but you
can build chests
that allow you to
store additional
items. You must
By meeting certain
be at a chest to
requirements, move items into or out of it; however, items inside chests within
an empty room the boundary of your base are available when you're building at
becomes an crafting stations. There is also a limitation on how many chests
improved room . can be placed; keep that in mind before spending the resources
A complete list of on crafting too many.
rooms, and the
requirements for each , is included in Appendix V. In general,
building baths and changing rooms improves the equipment
used by the base's residents. Bedrooms increase maximum
HP, while gardens and many special rooms increase automatic
HP recovery rates . With kitchens and other rooms available,
residents create food and items for you to use.
The ultimate storage solutions are the colossal coffer (in Story
Mode) and the colossal closet (in Free Play). They have multiple
tabs that offer greater storage than a chest. When the coffer
or closet is set up inside your base, you can access it from
anywhere in the world. If your inventory is full , items collected
automatically transfer to the coffer or closet.
COMPLETING CHALLENGES
..
Each chapter of Story Mode includes five challenges that
unlock additional recipes and items for Free Play. Three
of the five challenges are unique to each chapter. The first
two challenges are the same: complete the chapter within
a given number of in-game days, and improve your base to
maximum level.
(
COMPLETING CHAPTERS QUICKLY
This challenge requires familiarity with each chapter, because there's no time to waste hunting for materials or enemies. That
means you should act like this challenge doesn't exist the first time you play a chapter. Focus on completing the remaining
challenges so they won 't become a distraction for your speed run .
First, do everything possible to cut down the amount of time you need to travel. Carry crafting stations, or keep them in a colossal
coffer so you can pull them out wherever they're needed . Use chimaera
wing~
instead of running back to your base. Gather the
materials you 'll need in the future when you 're out completing other quests.
Second, save often . Use the St