Military Review English Edition May-June 2016 | Page 99
FORCE AGILITY
2015
HONORABLE
MENTION
Lt. Col. Chad Storlie, U.S. Army, Retired
T
he year is 2020. On a Navy aircraft carrier
off the western coast of Africa, U.S. Army
Col. Lisa Eversen, commander of Task Force
Justice, reads the mission statement quickly:1
Who: Task Force Justice
What: Attack to destroy three terrorist training camps—conduct attacks simultaneously
When: Execute the missions in seven hours
MILITARY REVIEW May-June 2016
DE
2015
PUY CO
DE
EST
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Force Agility through
Crowdsourced
Development of Tactics
2015
(Graphic courtesy of U.S. Army)
The U.S. Army launched America’s Army: Proving Grounds August 2013 on Steam, an Internet-based digital distribution platform. More than
920,000 player accounts were created for the game during the beta period, and over 7.7 million hours of play have been logged since.
America’s Army is developed by the Army Game Studio, which falls under the Aviation and Missile Research, Development, and Engineering
Center’s Software Engineering Directorate. The studio operates in support of the Army Marketing and Research Group.
Where: Per attached coordinates
Why: Help remove terrorist forces to enable
the restoration of law and order in the democratically elected government
Eversen and her staff quickly begin a condensed
Army military decisionmaking process (MDMP) to
create an executable plan, per Field Manual 6-0,
Commander and Staff Organization and Operations.2
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