Fallout 3: The
Superhuman
Gambit
It’s up to you how you want to
resolve it. If you decide to go
after the AntAgonizer, you can
find her secret lair and fight
through her ant army, or you can
go around the back and use your
lock pick skill to get in. You can
even pickpocket her during that
fight as you enter Canterbury
Commons and get her key, if
you’re slick enough. If you enter
her lair wearing The Mechanist’s
costume, you can engage her and
do what The Mechanist could not.
Alternatively, if you’ve already
dealt with The Mechanist, you
can hand her his outfit and get a
reward. Or you can straight up kill
her, or even convince her the error
of her ways, leading to her giving
up her life of super-villainy.
There are as many options if you
head to The Mechanist first, too.
Or, with this being Fallout, you
could just kill them both. Hell,
you could kill the whole town if
you want, leaving it a ghost town
inhabited only by the unkillable
Derek Pacion.
A special mention has to go to
Vault 108 which, if you stumble
upon it, you will find inhabited
by clones of a man called Gary.
They’re nearly all hostile and will
punch you in the face, whilst
saying “Gary” in a variety of chilling
and comedic ways.
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Even against the backdrop
of The Capital Wasteland – a
teeming hub full of strange –
this quests stands out. Whilst
wandering the wasteland you
may come upon a town called
Canterbury Commons, which has
become the battleground for a
“superhero” called The Mechanist
and a “super-villain” called The
AntAgonizer. Upon arrival, you
witness the pair engaged in
conflict, both running away before
a victor is decided. In true RPG
fashion, the townsfolk ask for
your help. You speak to a young
boy called Derek Pacion, who
tells you where the two resid