MGB MAGAZINE Issue 7, April 2015 | Page 18

VOLVE REVIEW At first, Evolve might seem like the most confusing game you’ve ever played. When you’re a human, death is everywhere. It’s an alien world full of things that want to eat you – even the plants want a taste. Understanding this ecosystem is similar to learning the mechanics: it just takes a bit of dedication, and before you know it you’ll be David Attenborough with a shotgun and a jetpack. Evolve is an asymmetric multiplayer game where four players control a team of humans with complementary skills and one player controls a monster that grows in power as a match progresses. Each sizeable map is filled with AI-controlled animals and carnivorous plants that each side can use to their advantage – by killing them for buffs or luring the enemy into a trap – and learning the language of this ecosystem is just one of the things essential to be victorious. The language of engagement is just as complex. Although there are a few alternate game modes, at the core is Hunt. Hunt is a game of cat and mouse where the humans,controlled from the first-person perspective, begin with the upper hand and on the tail of the monster. The monster, played from a third-person perspective, must try keep out of sight of the humans as it grows in power by feeding off the various fauna dotted around the map. Monster players can send out a sonar-like ping to look for signs of life – handy for both finding prey and seeing where the humans are located. Once a bar is filled by feeding on the animals – bigger kills net more power – the monster can then evolve into a more powerful form, spending skill points on four different special attacks to increase their potency. The monster is level with the humans at this point – once they’ve replenished their shield by feeding, that is – and have the choice of attacking or feeding more to evolve into their final form and tip the scales in their favour. Monsters can win by either wiping out the humans before they can reinforce, or by evolving to the final stage and destroying a power generator. There are lots of little nuances to being the monster and successful players will learn how to use stealth to their advantage. Running leaves footprints for players to track, whereas sneaking does not – crafty players will use this knowledge to lead enemies in the opposite direction. 18 mygeekbox.co.uk @mygeekbox