Market Research Reports - Ken Research Investment in VR Gaming, VR Gaming Adoption Rate | Page 3
The growing demand for VR products has led many manufacturers to introduce their products
in the market. The major companies in VR headset market include Google Inc., HTC
Corporation, Oculus VR, LLC, Sony Corporation, Samsung Electronics Limited, Microsoft
Corporation, Razer, Inc., Fove, Inc., Carl Zeiss AG, LG Electronics, Proteus VR Labs Limited, Sulon
Technologies, Inc., Merge Labs, Inc., and Avegant Corporation.
Future Outlook to Global VR Gaming Market
The forecast is based on scenario analysis considering implementation of MR/ AR gaming,
launch of VR theme parks and investment in new technology along with adoption rates. In the
best case, the market is expected to grow at a five year CAGR of ~% during 2017-2022. In the
base case scenario, the market is expected to grow at a five year CAGR of ~% during 2017-2022.
By 2020, players will spend USD ~ Billion on immersive gaming which will further enhance the
VR gaming market. The expected increase in the number of VR arcades worldwide will make a
positive impact on the market as these arcades will lead the gamers to participate in such
events hence leading them to purchase VR gaming related products. Moreover, the growth will
be attributed to the high cost of entry to VR (approximately USD ~ a system) and the space
needed to play it.
Key Topics Covered in the Report
Global Gaming Market snapshot
Global VR Gaming Market Size
Global VR gaming market segmentation by type
Global VR gaming market segmentation by Distribution Channel
Global VR gaming market segmentation by Regions
Global VR gaming market segmentation by devices
Value Chain Analysis for Global VR Gaming Market
Decision Making Process
Porter’s Five Force Analysis for Global VR Gaming Market
Competitive Landscape Global VR Gaming Market
Consumer Profile for Global VR Gaming Market
AR/MR Snapshot