Market Research Reports - Ken Research Investment in VR Gaming, VR Gaming Adoption Rate | Page 3

The growing demand for VR products has led many manufacturers to introduce their products in the market. The major companies in VR headset market include Google Inc., HTC Corporation, Oculus VR, LLC, Sony Corporation, Samsung Electronics Limited, Microsoft Corporation, Razer, Inc., Fove, Inc., Carl Zeiss AG, LG Electronics, Proteus VR Labs Limited, Sulon Technologies, Inc., Merge Labs, Inc., and Avegant Corporation. Future Outlook to Global VR Gaming Market The forecast is based on scenario analysis considering implementation of MR/ AR gaming, launch of VR theme parks and investment in new technology along with adoption rates. In the best case, the market is expected to grow at a five year CAGR of ~% during 2017-2022. In the base case scenario, the market is expected to grow at a five year CAGR of ~% during 2017-2022. By 2020, players will spend USD ~ Billion on immersive gaming which will further enhance the VR gaming market. The expected increase in the number of VR arcades worldwide will make a positive impact on the market as these arcades will lead the gamers to participate in such events hence leading them to purchase VR gaming related products. Moreover, the growth will be attributed to the high cost of entry to VR (approximately USD ~ a system) and the space needed to play it. Key Topics Covered in the Report Global Gaming Market snapshot Global VR Gaming Market Size Global VR gaming market segmentation by type Global VR gaming market segmentation by Distribution Channel Global VR gaming market segmentation by Regions Global VR gaming market segmentation by devices Value Chain Analysis for Global VR Gaming Market Decision Making Process Porter’s Five Force Analysis for Global VR Gaming Market Competitive Landscape Global VR Gaming Market Consumer Profile for Global VR Gaming Market AR/MR Snapshot