segment has contributed least share to the type of VR product in the overall global VR gaming market by attributing ~% in the revenues in 2017 .
By Devices ( PC , Consoles and Mobile )
PC dominated the devices in the overall revenues of global VR market with ~% share in 2017 owing to a large segment of the global population owning PCs . VR integrated PC games provide advanced gaming experiences which leads the customers to prefer this device over others for the purpose of gaming . Consoles attributed second highest revenue share of ~% in the devices of global VR gaming in 2017 owing to a large population not spending high amount of money on the PC but rather buying console for gaming purpose . Mobile contributed the least share in the devices in the revenues of the overall global VR market in 2017 with a share of ~% with the growth in use of smart phones and internet penetration worldwide .
By Distribution Channel ( Traditional Stores and Online Stores )
The traditional stores dominated the distribution channel in terms of revenues in the overall global VR market with a share of ~% in 2017 . The traditional stores include the stores selling the VR gaming products such as the physical stores in mall , complexes and the sports goods retailers . The revenue generated by the online stores for purchasing the VR gaming products globally is less compared to the offline stores attributing ~% revenue share in the Global VR market in 2017 .
By Regions ( EMEA , America and APAC )
EMEA dominated the VR gaming market worldwide in 2017 by contributing revenue share of ~% in the overall revenues owing to large number of countries present in this region . In this region , the countries having highest penetration of VR headsets include Italy , Spain and Russia . Americas contributed the second highest revenue share in the overall revenues of the VR gaming attributing to ~% in 2017 owing to increasing consumer preference for smart gadgets and increasing demand for new technologies in the gaming industry by the young population in the region . APAC region contributed the least share of ~% in the overall revenues of the VR gaming in 2017 owing to the increasing affordability of the middle class .
Competitive Landscape for Global VR gaming Market : The VR gaming market is at a nascent stage starting in year 2014 with launch of Sony PS VR . The customer is conscious to use the VR gaming products as they are new in the market and are highly priced . The revenue share of the VR gaming in the gaming market accounted to ~% in 2017 and is expected to increase to ~% by 2022 .