Live Magazine February Issue February 2014 | Page 28

CLUSIVE IN EX When you look at games throughout history that depict sex, few have managed to do it successfully. One of the earliest (and greatest) game series depicting sex was the hilarious Leisure Suit Larry (released 1987) from Al Lowe and Sierra. Nick from Sticky Trigger caught up with Al in a recent interview and the two chatted about sex in gaming, What compelled you to create Leisure Suit Larry? I thought that it was time for a game that was funny and maybe for a game that treated current day topics and subject matter and the way that I did that was updating an old game that had been around for years called Soft Porn Adventure. When I looked at it, it was really out of date and I made a joke that the plot was so old it should be wearing a leisure suit and I got a laugh. And I thought ‘hey, leisure suits must be funny’ and I said ‘you know, the only way I could remake this game is if you let me make fun of it... as a parody, as opposed to really doing it’. And everybody thought that was a good idea so I took my first stab at comedy writing. Was soft porn adventure more of a ‘serious’ game? Yeah it was, it had an odd tone to it. It had no protagonist, there was no central character what so ever, the game talked to you, the player in phrases like ‘I am your puppet master. Command me and I will do as you wish’ and stuff like that. It was basically a ‘serious’ game about a guy trying to get laid! It just seemed too whacky to be serious, so using that same premise I thought well I should make fun of it! The first thing I did was come up with the character that a person could relate to on screen. Someone that you could play as and think the real breakthrough for me came when I realised that its difficult to have comedy with just one voice; that its much easier to work with a side kick and that’s when I realised that the narrator could be the comedian and that Larry could be the brunt of the jokes . Suddenly that made it a lot simpler to write the comedy. It definitely worked well, particularly in the recent remake - he’s actually got quite a voice on him too - the narrator, which worked brilliantly. We love that guy! Brad Venable did a great job in that role! So what’s the most important aspect with your development time with Leisure Suit Larry? Was it the jokes? The puzzles? Or was al it offering adults a different kind of video game to play? From my mind, Leisure Suit Larry was the first ever to be a realistic world. Everything Else was fantasy like Mario or Zelda. Yeah, back then games, well... I’m not sure why I started this sentence with back then (laughs) because its the same way today. It’s either stories and spaceships in the galaxy right? There’s a hole. We’ve dug a deep rut and seem unable to get out of it. There are a few exceptions to the rules, but by far there’s way too many games that fall back on those two dimensions. Even the ‘realistic’ soldier games are a fantasy of war. Exactly! But, back to your original question. Because I used the puzzles and the structure that was in the original sort porn game, my challenge was to make the character interesting . First of all, to create a character and give him some sort of personality and then the tough part was to make the character loveable in spite of the fact that he is kinda smarmy and sleazy! (Laughs). It was a fine line to walk because I wanted him to be the butt of the jokes, I wanted him to be not to bright and to be kinda this, terrible excuse of a ladies man. On the