Live Magazine Christmas 2016 ISSUE Live Magazine December 2016 Issue | Page 34
favoured the ninja, Kazan. I would
alternate between Hack, a character from Rival Turf, and Wendy, who
had a speed advantage. The game
featured puzzle elements, though
these were a bit annoying at times.
The sewer stage is a maze, and
going through the wrong door can
take you right back to the beginning
of the level. While we enjoyed this
a lot more than its predecessor,
we never did end up playing the final game in the series, The Peace
Keepers.
Having grown up with Double Dragon 1 and 2 on the Amstrad CPC,
James and I were excited to continue the story with Super Double
Dragon 4. I had previously played
the third game in the series on the
Amiga, and was far from impressed.
Double Dragon 3 felt like a cash in
on the popular franchise, and the
media were scathing of both the arcade and home ports of the game.
Redemption was to be found in Super Double Dragon 4. The graphics
were your average Super Nintendo
fare, though there were nice visual
affects used. The soundtrack was
a high point, with remixes of the
original Double Dragon theme song
being used. The controls were spot
on, and the only problem I could find
with the game was the slow down
when there were too many enemies
on the screen.
James had earlier purchased a
Nintendo Entertainment System at
a garage sale. It had come with a
variety of games, one of which was
called Ufouria. I was already become
a fan of Wonderboy 3: The Dragon’s Trap a few years earlier when
Clinton had rented a Sega Master
System with the game. Ufouria, like