Live Magazine Christmas 2016 ISSUE Live Magazine December 2016 Issue | Page 34

favoured the ninja, Kazan. I would alternate between Hack, a character from Rival Turf, and Wendy, who had a speed advantage. The game featured puzzle elements, though these were a bit annoying at times. The sewer stage is a maze, and going through the wrong door can take you right back to the beginning of the level. While we enjoyed this a lot more than its predecessor, we never did end up playing the final game in the series, The Peace Keepers. Having grown up with Double Dragon 1 and 2 on the Amstrad CPC, James and I were excited to continue the story with Super Double Dragon 4. I had previously played the third game in the series on the Amiga, and was far from impressed. Double Dragon 3 felt like a cash in on the popular franchise, and the media were scathing of both the arcade and home ports of the game. Redemption was to be found in Super Double Dragon 4. The graphics were your average Super Nintendo fare, though there were nice visual affects used. The soundtrack was a high point, with remixes of the original Double Dragon theme song being used. The controls were spot on, and the only problem I could find with the game was the slow down when there were too many enemies on the screen. James had earlier purchased a Nintendo Entertainment System at a garage sale. It had come with a variety of games, one of which was called Ufouria. I was already become a fan of Wonderboy 3: The Dragon’s Trap a few years earlier when Clinton had rented a Sega Master System with the game. Ufouria, like