…...Finally, I added a Cell Noise Shader to the entire piece to randomize the rotation of each cube to generate a sense of
chaos. Before rendering it, I created a near colorless material with an RGB value of 254;254;254. This specific value
allows the computer to recognize that there is a slight amount of color, and would be useful when I brought the final
image into Photoshop. Once there, I only did the subtle change of adding contrast filters and hue to the second material.
I originally had the hue set to yellow, yet enjoyed the saturated green much better. As of time I spent on the piece, it took
an elapsed time of one month to create and a full 13 hours to render.” --GRAHAM FELTON - 8TH