Journal of Academic Development and Education JADE Issue 11 Summer 2019 | Page 52

as learning tools, but, as importantly, as means to engage students in the classroom, is documented by extensive research (e.g., Fies & Marshall, 2006). However, there are shortcomings in this technology: their implementation is limited to multiple-choice questions, and students or the institution need to purchase the device (~$30 in 2013). The widespread use of laptops and smartphones pushed the development of response technology that would use laptops and/or smartphones to implement peer instruction without the need of a dedicated device, also opening up the range of types of questions that could be asked. Web-based audience response systems There are no fewer than eleven SRSs that can be used with electronic devices like smartphones (Prud’homme-Generaux, 2017). Kahoot (www. kahoot.com) is a game-based learning platform that turns multiple-choice questions into fun learning games that foster social learning by engaging players in 180+ countries. Poll Everywhere (www. polleverywhere.com) and Mentimeter (www.menti. com) are popular with college educators, and allow instructors to poll students during class and conduct formative assessment. Both of them are easy to implement, include a range of possible question types, and include a free version (Nosek, 2017; Prud’homme-Generaux, 2017). They display results in diagrams, word clouds, text answers, and more. Top Hat, formerly known as TopHatMonocle (www. tophat.com), is a commercial response system created specifically for education, and that allows to record responses by individual students: students use a laptop, tablet, or smartphone to answer questions in class. A comparison of the features of seven of these SRSs is provided by Poll Everywhere (2019) for marketing purposes. In 2007, Mazur created a web-based audience response system called Learning Catalytics™ (learningcatalytics.com) to fully implement the peer learning pedagogy (Schell et al., 2013). Since 2013, 52  it is marketed by Pearson, a textbook publishing company, but remains independent from their products. While TopHat and Learning Catalytics provide similar features, the fundamental difference between the two SRSs is the ability to dynamically assign students to groups based on their response available in Learning Catalytics™ (Crouch et al., 2007; Schell et al., 2013, McConnell et al., 2017). Case study: Learning Catalytics Since 2001 the author has been teaching introductory physical geology to up to 500 undergraduates each fall semester at Iowa State University. She has experimented with various active learning technologies, including flashcards and clickers. In 2015 she “flipped” the class, developing reading assignments and homework to be completed before each of the three weekly class periods (e.g., Mazur, 1997; Gross et al., 2015; Boevé et al., 2017; Ryan & Reed, 2016; McNally et al., 2017). The first course within Learning Catalytics™ was developed in summer 2015. It is here that the educator must invest time, creating an extensive database of questions covering the broad curriculum of the course. Each course module designed for each class period pools questions from this database, or from the public pool available through the system. In following semesters, a copy of the original course is created and questions and modules are updated. At the beginning of the semester, students activate their Learning Catalytics™ account and register for the class. This allows the instructor to record, grade, and give points to all that they will submit throughout the semester. The class consists of three weekly 50-minute periods over 15 weeks. Students complete assigned readings and an online homework assignment on the readings before each class period. During the first five minutes of class, following announcements and reminders, students submit a written reflection on their readings using Learning Catalytics™. This is done to encourage students to complete their