Journal of Academic Development and Education JADE Issue 11 Summer 2019 | Page 51

2004; Schell et al., 2013). However, 55% of STEM courses in the U.S. are still taught by lecturing, 27% by lecturing with some form of interactivity, and only 18% are fully student-centered (Stains et al., 2018). Pedagogy Collaborative and cooperative learning are two pedagogical approaches that encourage students to work in groups (Miller & Groccia, 1997; Prince, 2004). Although the two terms are often used interchangeably, the two approaches differ in the way they assess students: collaborative learning assesses students in groups, whereas cooperative learning assesses them individually (Miller & Groccia, 1997). The most common example of collaborative learning technique is team-based learning (TBL) (Michaelsen et al., 1982; Prince, 2004). There are many ways to implement cooperative learning in the classroom (e.g., McConnell et al., 2017), and the one of the most widely used in STEM courses is peer instruction (Mazur, 1997). Peer instruction utilises student interactions to focus students’ attention and learning on concepts instead of memorization. It uses the ConcepTest approach: first the instructor gives a short lecture about a key point followed by a short, conceptual question about the subject (Mazur, 1997; McConnell et al., 2006; Crouch et al., 2007; McConnell et al., 2017). Students respond first to the question individually. After responding, students are not shown the correct answer. Instead, they discuss or debate their answers with neighbours and answer the question a second time. This is also where students are engaging in cooperative, social learning (McConnell et al., 2006, 2017; Stoltzfus, 2016). These discussions allow students to formulate their ideas in their own words, think through arguments, and provide them with a way to judge their own understanding of the concept (Mazur, 1997; Crouch et al., 2007). Peer instruction adds variety for the students and the instructor, allows students to put their thoughts into their own words, increases problem-solving skills, understanding of concepts, and engagement. It has been shown to result in higher student grades, it creates social bonds, can correct misconceptions, and improves attitudes toward science (Mazur, 1997; McConnell et al., 2006, 2017; Crouch et al., 2007; Schell et al., 2013). It can be implemented relatively easily, and can be used in classrooms of a variety of sizes. The goal of this paper is to provide an overview of the most common web-based audience response system technology and to introduce Learning Catalytics™, the student response system technology that most closely implements the peer instruction model. It also briefly describes how it is used to support the Just-In-Time Teaching pedagogy Learning technology for student engagement Student Response Systems The challenge in implementing peer instructions in large enrollment courses is in recording students’ answers. When Eric Mazur first introduced peer instruction and ConcepTests in his physics classes at Harvard University in the early 1990s, students used coloured flashcards, with four different colours for four possible answers (Mazur, 1997). Students would place the side with their chosen answer in front of their chest, allowing the instructor to view the colours from the front of the auditorium, but not the rest of the students. When students were asked to find a partner to discuss their answer, they would be directed to a student with a different colour card (Prud’homme-Generaux, 2017). While this form of formative assessment was pedagogically effective, it did not allow the instructor to record students’ answers and give them credit. Mazur and some of his students developed the first student response system (SRS) to record student answers. Various companies picked up on the concept, and developed SRSs or “clickers” using either infrared or radio frequency technology: the first large and clunky models quickly became the size of small calculators. Their effectiveness Article #3 51