Journal of Academic Development and Education JADE Issue 11 Summer 2019 | Page 45

Method An advantage (?) of the traditional library induction is that it is an effective way to impart knowledge to hundreds of students in a lecture environment. This involves delivering a subject specific presentation and demonstration of the library service and relevant resources in under an hour. However, delivering an induction that is an immersive experience requires planning and flexibility within the academic timetable. The inductions would take place over four weeks covering 96 students, though timetabling sessions proved a significant limitation to my planning with clashes limiting each session to an hour. A typical escape room is 60 minutes – though a blog post by Room Escape Artist (2017) suggests puzzle design should define timing. This being an educational experience rather than a commercial, paid for escape room, I wanted to run sessions for two hours to include a briefing, an ice breaker activity to encourage and develop teamwork – a key part of completing the challenge – and 75 minutes for the activity with time for debriefing and reset for the next groups. I would now have to cater for four groups of seven students per session in order to cover 96 in three weeks due to my own timetabling clashes (the day job still goes on). This presented my first significant challenge. Seven students per group would be too many and four groups in the room at one time would mean I could not use the safes to advance the activity, as they would be working simultaneously. I would have to develop four different routes to avoid groups running off with each other’s clues and, to avoid groups spoiling things for the subsequent groups, four different routes each week! The activity would take in all areas of the Library not just forensic science texts and involved finding items on the shelves, requiring use of the library catalogue and the Library of Congress classification scheme; finding and accessing electronic journal articles to find information from the full text; and accessing the reading list system. To avoid creating multiple paths per session, I provided four ways to open a safe with solving the mystery just one. Others would be found from clues, which would need to be solved in order to understand the combination and safe it referred to. Three safes could be opened without completing the main activity, which would still count as a success. Results No team managed to complete the challenge in the time provided, but the feedback received during debrief was overwhelmingly positive with comments about the activity being: “more engaging than a lecture”; “an engaging and creative way to use the library”; “frustrating, but in a way that challenged the mind”. One student commented: “I thought you were just going to talk at us for an hour, so it was nice to get out and about”. Some students indicated the activity was too hard and they did not know where to begin and many commented that they wanted more time, which I agreed with. Progression was dependent on finding items like batteries for the black lights as this provided hidden information. These could be found from deciphering the letter provided. I deliberately created a multiple puzzle path, which is the most commonly used form of puzzle organisation for escape rooms as discussed in Nicholson’s white paper on commercial escape rooms (see Fig I below). I chose this because, with multiple groups working at the same time, it was important they could work independently. This resulted in not having to create multiple versions for each session, which worked surprisingly well, though I am disappointed not to make more use of the safes to advance the activity as many escape rooms have you unlocking things to find more clues or puzzles. A RTICL E # 2 45