Journal of Academic Development and Education JADE Issue 11 Summer 2019 | Page 44

ARTICLE #2 Escape [to] the Library: Reframing the Library Induction Abstract Escape [to] the Library: Reframing the Library Induction Piloting the use of an escape room activity as a subject specific library induction provides an opportunity to advance beyond imparting knowledge to demonstrating the attainment of higher order thinking skills, such as, analysis through engagement with the puzzles, and evaluation and reflection from the debrief following the success (or failure) of the activity. Gamification is generally used to encourage extrinsic motivation through rewards, though the overwhelmingly positive feedback from the pilot shows that using game design elements helps encourage intrinsic motivation where playing the game is its own reward. Whilst successful, the pilot came with challenges and limitations, such as, scheduling and timing, though still begs the question, is this the future of library induction? Author: S. Chesworth DOI: doi.org/10.21252/aw5m- sp38 Contact: s.chesworth@keele. ac.uk Context and Objectives Keywords: Escape Room, Library Induction, Gamification, Gamified Learning “I want to play a game…” – Jigsaw Perhaps an unusual place to start with the idea of reframing a library induction, but this quote from the 2004 horror film, Saw, inspired my love of escape rooms and many commercial escape rooms riff off this as well as Cube (Nicholson, 2015) creating an atmosphere from those films without fatal consequences. Libraries lend themselves well to the escape room environment, encouraging exploration, which is part of the fun of an escape room. Through this paper, I will reflect upon my experience of developing the escape room activity as a subject specific library induction for forensic science students, looking at the role games can play in developing a higher level learning experience and consider the future of this activity beyond this pilot. Instead of a standard induction for first years, the forensic science department requested a treasure hunt to familiarise them with the Library through finding and solving clues. I wanted to develop a crime scene game to make the induction subject specific, so with my love of escape rooms, games and the offer to buy any equipment I needed, it provided an opportunity to develop an escape room activity. Escape rooms are typically about escaping a room, so I developed this as an escape room type activity helped by the purchase of safes and black lights (ultraviolet light torches). Solving puzzles to unlock items is a key part of an escape room, so having this equipment gave me the greenlight for developing this using those tropes. 44