JADE 6th edition | Page 136

136 | JADE KATE BAKER, ELLA TENNANT & FRANK RUTTEN an early insight in an on-going project using virtual headsets for training of nursing staff. Five virtual reality headsets (Oculus Rift) were purchased to use with immersive videos in collaboration across the Health faculty, based on underlying earlier work with the School of Pharmacy. In that earlier work, the Keele Active Virtual Environment (KAVE), a full, projector-based virtual reality environment, was found to be very effective, but rather difficult to port across and complex to programme. The premise of this study was that the use of immersive video in a “3D virtual reality” if implemented well can be very compelling – akin being in someone else’s body – meeting the identified training needs without requiring a full virtual reality setup. The objective of the project, which is still very much in progress, is to produce immersive learning experiences such as putting Nursing students in the place of children during hospital submission. Pete highlighted the potential of this approach by showing a number of demo videos. Whilst of course not nearly as immersive as the VR headsets, it gave the audience a bit of a flavour of what could be possible with this approach. A first example was filmed from the point of view of a child on a stretcher being wheeled into a hospital, only able to see upwards. The first movie showed good practice, with on-going explanation by the nursing staff so the young patient would be aware of what was happening. Being filmed in a working hospital, it was nonetheless striking how noisy and disconcerting the experience would be for a child. The example of bad practice, in which no explanation was given at all, was truly disconcerting to watch – even on a standard projector screen. During training students would discuss and evaluate these videos, identifying the need for this aspect of their training. The second example explored the way a child with (relatively high functioning) autism experiences the world around them. This video was made by the National Autistic Society and aims to give an impression of how a child with autism experiences sensory overload in a shopping centre (see “Can you make it to the end” https://youtu. be/Lr4_dOorquQ). The audience clearly agreed with students who found this a very intense, even scary experience. However, feedback from the student nurses was overwhelmingly positive in terms of their reaction to the video as a learning experience. They found it to be a very thought provoking activity and requested more videos to offer similar activities related to other health conditions and experiences. Pete assured us that using the VR headsets makes this feel even more real. His and Julie Green’s study has found that 3D movies recorded on affordable equipment and displayed in this manner are sufficiently immersive to give the nursing and other healthcare profession students a real feel for the patients’ perspective and