arlynton-Montour CARLYNTON SCHOOL DISTRICT NEWS
Computers and Technology – Grade 1
First grade students build on their early technology experiences by learning essential skills for computer use and digital communication. Students practice keyboarding with a focus on letter recognition, punctuation, and typing simple sentences. They learn to create and save digital documents, use drawing tools, and collaborate on shared projects. Digital citizenship lessons emphasize protecting personal information, recognizing emotions online, and managing screen time. Basic programming is introduced through ScratchJr and robot movement activities, encouraging logical thinking and creativity. The course culminates in a digital project reflecting student learning.
Computers and Technology – Grade 2
Second grade students deepen their understanding of computer use with a focus on word processing, file management, and responsible online behavior. They refine keyboarding fluency and learn how to format and edit documents, insert images, and organize digital files. Through age-appropriate coding lessons, students explore loops, sequences, and animations using ScratchJr and Code. org. Emphasis is placed on recognizing online safety risks, digital respect, and identifying cyberbullying. Students collaborate on digital storytelling projects, develop safe searching skills, and showcase their final creations in a class-wide reflection and celebration.
Computers and Technology – Grade 3
Third grade marks a transition to more independent technology use. Students enhance their keyboarding speed and accuracy while learning to format documents, create basic spreadsheets, and manage digital folders. Digital citizenship instruction focuses on password strength, digital footprints, and evaluating online sources. Coding concepts expand to include conditional logic and character dialogue using Scratch and Code. org. Students conduct safe online research, work in collaborative environments, and practice giving and receiving digital feedback. The course concludes with a multi-faceted digital project and peer-reviewed showcase.
Computers and Technology – Grade 4 Fourth grade students apply their growing digital skills to solve problems, create multimedia content, and explore more advanced coding. Keyboarding instruction focuses on fluency and accuracy with longer timed texts. Students use productivity tools to create newsletters, format research-based documents, and integrate transitions into presentations. Digital citizenship lessons emphasize privacy, media balance, and cyberbullying prevention. Coding includes variables and event-driven programming in Scratch and robot-based challenges. Students complete a multimedia research report and participate in a student-led tech showcase to highlight their progress.
Computers and Technology – Grade 5 In fifth grade, students integrate digital skills across academic subjects while becoming responsible digital citizens. They explore digital identity, media bias, and safe online behavior through realworld scenarios. Keyboarding instruction emphasizes accuracy in extended responses and goal setting. Students advance their skills in spreadsheets, email etiquette, and collaborative project planning using tools like Google Sheets and Docs. Coding
30 CARLYNTON challenges introduce JavaScript blocks, Scratch game creation, and team-based programming. A culminating project allows students to research, create, and present a technology-integrated product, fostering both independence and teamwork.
Computers and Technology – Grade 6
Sixth grade Computer Technology prepares students for middle school and beyond by reinforcing independence in digital creation, online responsibility, and foundational computer science. Students demonstrate fluency in typing, multimedia presentation design, and file management. They explore HTML, Python, and app development concepts through guided coding activities. Digital citizenship units focus on online ethics, screen time wellness, and evaluating digital information. Students plan, build, and publish a portfolio-based passion project using tools of their choice. The course concludes with a capstone showcase, mock tech interviews, and a certificate ceremony recognizing students ' growth and readiness for future digital learning.
7-8: Expanding Opportunities for STEAM To address the need for robust STEAM instruction, Carlynton School District is revising our special subjects master schedule and our Program of Studies option for 7th and 8th grade to include the following new STEAM-focused courses for the 2025-2026 school year. Each course will include a career and workforce development component to introduce students to future career opportunities.
Digital Literacy 7
Digital Literacy 7 teaches students to become safe, responsible, and confident explorers of the online world. Through interactive lessons and activities, students will develop skills in online safety, digital literacy, media balance, privacy protection, respectful communication, and recognizing online scams. The course empowers students to make smart choices online and fosters positive digital behavior in and out of the classroom. Career and workforce development assignments related to STEAM fields are embedded throughout the course.
Invention and Innovation 7
Invention and Innovation 7 allows students to apply a technology and engineering design thinking process to real-world, careerbased scenarios. Students will research information from various sources to use and maintain technological products or systems. They will evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. Additionally, student will conduct research to inform intentional inventions and innovations that address specific needs and wants. Hands-on learning activities will include 3D printing and“ makerspace” project-based learning. Career and workforce development assignments related to STEAM fields are embedded throughout the course.
STEAM 7 STEAM 7( Science, Technology, Engineering, Arts and Math) is an integrated, interdisciplinary, and student-centered course that encourages curiosity, creativity, artistic expression, collaboration, communication, problem solving, critical thinking, data informed decisions, computational thinking, and design thinking. Students will apply mathematical practices that are aligned to 7th grade Pennsylvania mathematics standards with a project-based learning