IN Canon-Mac Fall 2016 | Page 26

SPECIAL SECTION: TECHNOLOGY IN THE CLASSROOM collective processes that foster understanding and broad ownership of decisions. This should be driven by vigilant consideration of assessment results that help illuminate the extent to which particular interventions are working, and who is benefiting from the changes in what ways.” THE HOW Mobile and Digital Learning Digital learning made a slow entrance into mainstream education, but with the use of tablets and mobile devices, the number of teachers using game-based learning in the classroom has doubled in the past six years. “The explosion in teacher interest and usage of videos and game-based learning could be a harbinger of a new awakening for digital learning,” Julie Evans, the CEO of Project Tomorrow, says. Continued on page 26 > Continued on page 24 > 24 724.942.0940 TO ADVERTISE | Canon-Mac