ImaginXP Design Journal | Page 25

of people misconceptualise UX design to be a result of creativity only, that it is all about designing beautiful screens. That’s where people often go wrong and start jumping in with their preconceived notions. As a UX designer, you hold the responsibility to educate and create awareness about this field i.e it is about solving human problems and frustrations. User interface is only a tool/medium which designers use to interact with a system. But UX includes all that and the users’ psychology, personality, cultural influences, social settings, needs and goals. User Research -The most important fact-sheet is user research insights. User research gives us the confidence to take a design decision in user’s favour. As a UXer, it helps you convince the rest of the world that what you know stems from empirical evidence. For example, by conducting user research you discovered that when reading customer reviews, users typically prefer a scrolling log but they don’t like to click the “Read More” button all the time. Empathy - a designer has maximum amount of empathy for the user as compared to anyone else. You are the advocate of the user. It’s the empathy that makes you learn more about them, care for them, and provide them the best experience they deserve. You are the face of the user for rest of the project members. The more empathy you possess as a designer, the more willingness to defend design decisions. Experience and heuristics -Because you have solved a lot of design problems in the past, you have developed an ability to back your decisions and solutions with adequate reasoning. One of the greatest qualities of a designer is applying heuristics. Their ability to sense what works and what doesn’t is what makes them a designer by passion and not by accident. Psychology - plenty of scientific research and behavioural observation have gone into backing design principles. For example, the reason we shouldn’t have more than 5-6 menu items is explained by a concept called ‘cognitive load’. The human mind can store only 5-6 items in its working memory at a time. This proves it further that every single design decision is grounded in human behaviour and attitudes such as Hick’s law, Fitt’s law, Gestalt’s laws, to name a few. Conclusion Despite having existed in the market for over two decades, there still exists widespread misconception and lack of awareness about the field of user experience design. UX is not a work of art alone. Plus, the job of design is not to create something beautiful only- its primary function is to solve problems. One more thing, when non UXers take design decisions with you, they are not always wrong. They have a perspective, remember? Design decisions never right or wrong, it’s always about whether it works for the users. It’s subjective. Always remember: UX is a collaborative process. Everyone has the right to exert design decisions but it’s you who can defend it for the sake of the user. About Author : Kamaksh Gangani UX Designer Kamaksh is a Design Thinker who believes in taking “informed” Design Decisions. He has taken over 40 Design Thinking workshops, and has mentored over 100 Design Students. Has more than 13 years of overall experience in digital with over 10.5 years in Design. Kamaksh expertises in Design Transformation and setting up processes and teams. He has solved design problems for some large enterprises, one of them being Honeywell. His love towards behavioural psychology has brought him to this field. He enjoys Road Trips and reading about Psychology. Connects : linkedin.com/in/kamaksh “Digital artwork” By :Smit Kapse Sandip University 21