ImaginXP Design Journal | Page 24

Roles and Responsibilities of a UX Designer By : Kamaksh Gangani You are sitting on your desk, creating that perfect user experience through an appealing user interface. You were up the whole night, solving an amazing interaction problem, spent days designing a sales dashboard that presents some very useful insights to show to the sales manager. You think you are ready for the stakeholder meeting, have taken all the right decisions and are pumped up about walking the team members through your decision-making process. But, on the day of the presentation, things unfold very differently from your expectations; You: “This is the dashboard I have come up with. As you can see, the graph shows some amazing insights like…” And before you can finish, you are flooded with a host of inquiries and evaluations. Product manager: “I don’t like this graph. You should have used a bar graph…” Developer: “It will take me 30 hours just to code this small potion of the data!” Project manager: “This is not what we agreed upon. This will need one more sprint to develop.” Stakeholder / Client: “Can we change this circle to a hexagon? My wife loves hexagons! (This actually happened to me once). Now what? Even if you think you are a 100% right and this is the best possible experience for the user, suddenly the hero inside you who wanted to conquer the meeting by showcasing an amazing solution, dies. You feel undermined, and your designs are limited to various contrasting opinions. Give me a high five if these are the thoughts running through your mind: “These guys don’t know how UX works”, “Why do they have a say in design, I am the designer!”, “Only I know what is best for the user”, “Nobody is letting me work”, “Why don’t they mind their own business, have I ever told them their pitch deck sucks?” Are you wrong? No. But are they wrong? Also no. Then where is the problem? The problem is not in the field of design but the way people think it works. I always compare the field of design with the movie industry. A director takes 10 months to make a movie and it takes the audience and critics two minutes to pass their judgment towards it. But only the director and the backend production team know all the tumultuous conditions that helped bring the story to life. The fact is, the visual form of any product becomes very easy for people to comment on. Understanding and experiencing design is subjective. There is no right or wrong. It’s about whether it works for the user or not. So whose job is UX really? Why are others telling you what to do and why do they have an opinion only on design and not on coding and other technical aspects? Newsflash- UX is every member’s responsibility! Now before you think that your job is in danger and you start looking for other career options, let me try explaining why you are indispensable in the product ecosystem. There is one area where the job of a designer becomes unique; more than making design decisions, your job is to make informed design decisions. Even more so, your job is also to defend design decisions for the best interest of the user. Here are some expertise/tools you have to prove that you are exercising the right decision decisions and also evade blind feedback going in to design. Understanding UX as more scientific than a creative practice- UX is not conventional art. It’s an art of solving problems through science. A lot 20