IIC Journal of Innovation 10th Edition | Page 8

Intelligent Realities For Workers Using Augmented Reality, Virtual Reality and Beyond Figure 1: Reality-Virtuality Continuum (From Wikipedia) From left to right, the user moves from a normal view of physical surroundings to a completely digital view. In between the extremes is Mixed Reality (MR) -- the mixing of the physical reality with one or more digital realities. MR assumes an AR device that is capable of stereoscopic rendering of dynamic 3D scenes on top of a physical view of the world. Just as the authors did not limit virtual environment presentation to HMDs, their definition of AR does not exclude mobile flat screens. In 1995, they lacked the terms “smart phone” and “tablet,” but they described “monitor based (non-immersive) video displays – i.e. ‘window-on-the-world’ (WoW) displays – upon which computer generated images are electronically or digitally overlaid.” On the far right, a virtual environment is completely digital, but not necessarily completely immersive. The authors include both the completely immersive experience of a VR Head Mounted Display (HMD) as well as large flat screens not worn by the user. Both VR HMDs and virtual environments rendered on flat screens can provide a user with a dynamic, real-time 3D rendering of a remote or abstract 3D reality. IIC Journal of Innovation The Modern Reality-Virtuality Landscape Figure 2 illustrates the Reality-Virtuality Continuum with commercially available products. The lower quadrants are traditional flat screens while the upper quadrants contain the newer and less established HMDs. - 4 -