IIC Journal of Innovation 10th Edition | Page 7

Intelligent Realities For Workers Using Augmented Reality, Virtual Reality and Beyond driving virtual overlays of his view. As he decides on next steps, he can communicate with appropriate management systems through that same HMD without having to pull out a phone or laptop. As a wearable computer, the HMD brings distant resources in to the worker’s operational reality. traditional user interface technologies. This new paradigm is introduced here to help decision makers and architects navigate the expansive terrain of technologies that can enable intelligent realities for workers. First, the XR space is overviewed along with more traditional mobile and desktop flat screens. This leads to the consideration of intelligent reality architecture and the development of intelligent reality applications. From there, specific use cases are proposed that exercise combinations of reality presentation technologies, IoT and AI. An intelligent reality may be proximate to a worker, like a machine on a factory floor. Or that factory might be half way around the world and understood by the user through 3D modeling of the factory. AR or VR headsets may be involved, but do not have to be – smart phone screens or flat screens on a desktop may be a better option. The worker may be mobile and use an AR head mounted display or smart phone, or the worker may be stationed in a command center at the company headquarters. They may be observing a reality in real time, or they may be performing data-driven review of an event that occurred in the past. In all cases, though, the context dominates – both visually and in the design of the presentation. T HE R EALITY -V IRTUALITY C ONTINUUM AND M ODERN E X TENDED R EALITY In 1995, Paul Milgram et al published a paper “A Taxonomy of Mixed Reality Visual Displays”, which introduced the Reality- Virtuality Continuum. 4 This paper remains useful for discussing the current state of XR as well as considering the role of mobile and stationary flat screens. Figure 1 illustrates the continuum between purely physical reality and purely virtual. Intelligent reality can be achieved today with off-the-shelf technologies spanning IoT, analytics, XR technologies, and more 4 P. Milgram et al., “Augmented Reality: A class of displays on the reality-virtuality continuum,” Proceedings Volume 2351, Telemanipulator and Telepresence Technologies, Dec 1995. Available: http://etclab.mie.utoronto.ca/publication/1994/Milgram_Takemura_SPIE1994.pdf - 3 - March 2019