iGB North America magazine IGBNA Aug/Sep | Page 51

Management & Marketing with the dealer and other players around you and – more importantly for a casino - external distractions are reduced to a minimum. So what makes Oculus Rift stand out? Well put simply, it’s the presence of Facebook, bringing with it a double-edged sword of huge power and influence in the market, but also major scrutiny over data capture and usage. Mark Zuckerberg says Oculus’ growth focus over the next 4-5 years is purely on television rights and selling the Premier League abroad means that untapped markets such as Africa and Asia can afford to sell their ‘product’ to more people than ever before. Imagine sitting in your living room with the ability to virtually transport yourself to Old Trafford or Anfield for a Liverpool vs Manchester United game, or the Camp Nou or Santiago Bernabeu for ‘El Classico’. You’ll be able to experience everything as if you were actually sitting in the stadium, with the “Imagine getting the latest live match odds sent directly to your screen, tailored to your betting habits based on your previous experiences. It brings the term betting-in-play to the next level.” offering a virtual world inside and outside of gaming, while Facebook wants to become a portal for an increasing range of experiences, from watching sporting events, talking to friends and family, taking part in a virtual study session, having a consultation with a GP, or sitting at a poker table with the greatest players in the world… the potential is endless. With that potential comes a huge amount of data, and who better than Facebook to mine data from us? Imagine the possibilities for brands to market their products through VR; they could feasibly target these using information gathered on household income, spendin