iGB North America magazine IGBNA Aug/Sep | Page 25

Feature “As for the fears around cannibalization, this is not about Blockbuster vs Netflix and online eating the land-based industry’s lunch. They are quite different markets and reflect different needs being met in different ways. This is more TV vs cinema or liquor store vs bar.” the land-based industry’s lunch, they are quite different markets and reflect different needs being met in different ways. This is more TV vs cinema or liquor store vs bar. These markets do operate in harmony with each other, as they provide different things to different users at different times. By not offering both offline and online, an operator is simply missing a complementary piece of the pie and of course missing the emerging demographic of adult players who are the digital generation. standpoint, I believe more states will join the online space. Certainly, lots of challenges to come; but as with other entertainment sectors, demographically the move is inevitable. This macro trend will drive both European and US markets. If you were talking to online bears, such as Sheldon Adelson, what would you say in response to his hostility? I would say I understand his position and his concerns regarding access to gaming content for at-risk individuals and minors, but I don’t think those concerns are founded in the reality of the controls that actually do exist for online, and indeed I would say that online is safer than offline. As for the fears around cannibalization, for me this reflects a misunderstanding of the real situation. This is not about Blockbuster vs Netflix and online eating Are there more deals to come? Yes. We see a highly fragmented market in the online gaming space; and we intend to participate in the consolidation that we feel is inevitable (see Figure 2). Are you worried about the spiraling levels of debt needed to finance this industry consolidation? In the last 18 months of deals we have seen around the sector, I think the level of debt used seems more sensible than what we saw in 2005-6. These days the businesses that take on debt are highly cash generative and can finance their debt needs. So I am not too worried. So, is online still worth getting excited about? Yes, because as a whole the market is growing on average 20% a year, and there are not many sectors like that (see Figure 3). Two out of the top 15 public companies have seen negative or zero growth but the other 13 are growing quite nicely. Online worldwide is still sub 20% of the landbased market, so we feel that there is every chance this will double in the next decade or two as it has in other industries (see Figure 4). So there are plenty of reasons to be optimistic! Figure 4: Global gambling market by gross win, showing land-based/interactive split (€billions, data as of October 2014) Land-Based Gambling 195.0 2003 214.6 229.6 2004 2005 Interactive Gambling 321.8 271.4 275.3 309.5 247.1 262.1 290.4 333.8 2006 2007 2008 2009 2010 2011 2012 2013p 361.0 373.5 388.0 400.8 348.5 2014e 2015e 2016e 2017e 2018e Source: H2 Gambling Capital iGamingBusiness North America | Issue 20 | August/September 2015 | 25