iGB Affiliate 52 AugSept | Page 70

INSIGHT “I think more volatility is actually good thing, as it gives less skilled players better chances and odds.” it is a relatively young audience compared to the general population for traditional sports. They are predominantly male, north of 80%, maybe 85%, and tend to skew young, younger than their sports, and they just watch online, so rarely switch on the TV. They are also pretty sophisticated, being gamers themselves, playing some kind of game for a significant number of hours a week, or following the eSports scene for a number of hours a week. One of those two things is typically required for you to be involved in fantasy sports, because if you are not following the scene, you are just not going to be interested in drafting a team. The investors are here for the long term, and the prize money doesn’t really come from the investment per se, it comes from the entry fees that people deposit in order to play games. For example, say there’s a tournament happening and people put in $10,000 in entry fees, we keep a small commission on that and the rest is returned in prizes to players, so that counts towards the prize pool. The investor money just helps us be able to make that commitment, and guarantee that. When we started off, we were essentially just using the DraftKings, FanDuel model, so it’s daily, and everything is locked at the start of the day, and you can’t do anything till the end of the day. And it’s very hard to improve upon that model, because daily fantasy, at least the money part of it, is highly regulated. You can’t do betting, you can’t do results from just one match, they have to be a set of matches, and there are all these other provisions in the UIGEA that are specific to fantasy. So it’s been hard to change that model for real-money. So what we’ve done is to have in-game betting today, using virtual points, so not cash. So, say you draft your real-money roster, and you are watching the game, and in between you have all these chances to win virtual prizes by correctly picking the next event that’s about to happen, i.e. which player is going to get the first kill, A or B?, or who is about to hit a certain objective in the game, that is three minutes away. So, there’s as lot of in-game stuff we do, and it’s very instant, and as far as I know, we are the only site doing that. But I don’t think you can do that with real-money due to restrictions under UIGEA, so that is why we are not touching that, and have firewalled the system, so that all the new, innovative stuff is being done with virtual currencies, and all the traditional DFS stuff is done with real-money. At present, team selections are locked and no substitutions are allowed once contests are underway. Can we expect to see you introduce elements of inplay to the model, i.e. with player I’ve read that the favourites win less often in eSports than traditional sports, making for more volatility. Is this actually true, and what issues does this present you with? On your website it says that $10m of the $13m VC funding is offered in prizes. Does this place you under pressure to start funding prize pools from sustainable revenue streams within a certain time frame, or are your investors taking the long view as they are with DraftKings and FanDuel? 68 values changing during the game in line with their performance, allowing customers to draft in response to injuries etc? iGB Affiliate Issue 52 AUG/SEP 2015 This is true. It’s built into the model, so the salaries adjust based on performance. It does make things more interesting, as it gives less skilled players more of a chance to win, whereas in traditional sports, if you do your research, it’s easier to continue winning as a fantasy sports player, because these things are very skill-based. You will see the same people winning again and again, week after week, and accrue larger and larger balances, unlike games of chance like roulette, where anyone can win on any roll. I think more volatility is actually good thing, as it gives less skilled players better chances a