iGB Affiliate 52 AugSept | Page 69

INSIGHT “eSports is a lot harder to do than traditional sports, because there’s no mature leagues and data sources.” staying, “You know what, we’re going to stop this.” Because if they are regulating and taxing the activity, they are more likely to support it. How easy to navigate is the international legal terrain for a real-money fantasy-based product such as yours? Most European countries require a license. We are in discussions and are working on that. In the meantime, we restrict our paid users to North America, or to countries that have not regulated this and do not require a license. For the UK and other European countries, most of our activity is coming from free users. This is really one of the things we have really innovated on and what sets us apart from the traditional DFS model, is in traditional DFS, you play with money or you don’t play much at all. There’s nothing else to do on those sites, it’s fantasy, it’s one format, and you play with money. But we saw that 90% of the people who come to our sites, not just our site, but other DFS sites - Fan Duel, DraftKings and others register but don’t play with money. So as a business it’s pretty stupid to bring 100 people to your door, and then turn away 90 of them right? So, our solution was to provide a lot of free stuff, so you can play all sorts of mini games for free on the site in virtual currencies, and win virtual prizes. So how do these virtual currency games operate alongside the realmoney fantasy product? Do you eventually see these working as an acquisition stream for the daily fantasy games? The interesting thing is because these are gamers, they care a lot about virtual, in-game items, so if they are playing a particular game, and they want a virtual badge, they want a new gun in their game, or they want a new skin for their character, these are all virtual items. They don’t have any real-money value, but you can come to Vulcun, play for free, win some of these items in your game. So, there no cash involved, but it creates a lot of engagement, and gives the other 90% something to do, so that is where most of the activity in Europe is focused on. As for it being a potential acquisition stream, it’s too early to know for sure, as we only just started doing it this month, and launching a DFS mobile app this year. Overall, fantasy is about a third of the overall market for, say, American football. It’s a smaller market, because this doesn’t appeal to everyone. For eSports, the same trends are going to apply. It’s going to be smaller than the overall eSports market by a significant margin, say 10-30% of the overall eSports fan base. Search is not an effective way to reach these people. There is almost no search volume around these terms. So we