iGaming Business magazine iGB 112 Sept/Oct 2018 | Page 26

Casino & Games THE MAKING OF… 1. Idea Could start with a client request or a brainstorm. The high-level idea is kept loose for the design team to reduce limitations during brainstorming. Successful ideas are considered in this order: strategic goals, demand from users and operators, effort/impact index, risk/impact index. 2. Prototype Create a dummy of the game as fast as possible without focusing on graphical details. The idea is shown to different people inside the company (usually not involved in the process) and reworked based on feedback. 3. Concepts and designs Visuals are experimented with in order to pinpoint the right feel for the prototype and idea. Our goal is to mix maths, graphics, animations and sounds into one definable product. This is when it really starts to take shape. 4. Animation Depending on the game there may be 2D or 3D characters, CGI effects and animations. 5. Sounds Sounds are theme-dependent. Everything except generic and hard to generate sounds (shots, explosions, birds tweeting) is created in-house. Characters feel more real if they make sounds. 6. Maths A proprietary Monte Carlo simulator is used to rapidly build new maths around game features. The end result is the game configuration and the par sheet, which Red Tiger sends in step 10. 7. Coding In other words, putting everything together in a working playable game. 8. Reviews and sign off Reviews are made throughout the process but this is a final comprehensive one. The game is prepared for finalisation. 9. QA and performance After final reviews, the game is tested, fixed and cleaned up. Loading speeds and performance on different devices is tested at this stage. 10. Certification and finish All files are prepared and sent for regulatory certification in each jurisdiction. 24 iGamingBusiness | Issue 112 | September/October 2018 “Speed is the most important thing because we are growing like crazy and we need to keep up with all the new business that is coming in,” Hamilton says. “Everything that the RGS does is automated, so our team doesn’t need to do anything twice, they do it once and if it’s okay they automate the whole process so the next time we make a change we just run the tests again and it works.” This means that any game or platform feature can be tested once but deployed to numerous operators simultaneously. All the testing is automated using bots that simul ate play. “It can simulate a whole week’s play in under an hour. If it’s all fine, we deploy it to the operators,” he continues. Red Tiger’s tech team comes predominantly from outside the gambling industry. Some are from social gaming but many hail from other disciplines altogether, something Hamilton says stops them being constrained by “how it’s always been done”. He explains that the company has always pushed for quick integrations, not just because it’s good for operators to be up and running as quickly as possible, but because it’s bad for a new supplier to be bogged down in protracted integrations. “The problem [with integration] isn’t technical, it’s that there are lots of stakeholders involved from the operators’ side – technical guys, business guys, marketing guys – and they all have priorities that can make it take three months when it could be three hours,” he says. “But automating integration so that they lead it from their side means it takes one or two days whenever they want to do it. We don’t have to be involved at all and the developer at their end just does his work.”