iGaming Business magazine iGB 112 Sept/Oct 2018 | Page 26
Casino & Games
THE MAKING OF…
1. Idea
Could start with a client request or a brainstorm.
The high-level idea is kept loose for the design
team to reduce limitations during brainstorming.
Successful ideas are considered in this order:
strategic goals, demand from users and operators,
effort/impact index, risk/impact index.
2. Prototype
Create a dummy of the game as fast as possible
without focusing on graphical details. The idea
is shown to different people inside the company
(usually not involved in the process) and reworked
based on feedback.
3. Concepts and designs
Visuals are experimented with in order to pinpoint
the right feel for the prototype and idea. Our goal
is to mix maths, graphics, animations and sounds
into one definable product. This is when it really
starts to take shape.
4. Animation
Depending on the game there may be 2D or 3D
characters, CGI effects and animations.
5. Sounds
Sounds are theme-dependent. Everything except
generic and hard to generate sounds (shots,
explosions, birds tweeting) is created in-house.
Characters feel more real if they make sounds.
6. Maths
A proprietary Monte Carlo simulator is used to
rapidly build new maths around game features.
The end result is the game configuration and the
par sheet, which Red Tiger sends in step 10.
7. Coding
In other words, putting everything together in a
working playable game.
8. Reviews and sign off
Reviews are made throughout the process but
this is a final comprehensive one. The game is
prepared for finalisation.
9. QA and performance
After final reviews, the game is tested, fixed and
cleaned up. Loading speeds and performance on
different devices is tested at this stage.
10. Certification and finish
All files are prepared and sent for regulatory
certification in each jurisdiction.
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iGamingBusiness | Issue 112 | September/October 2018
“Speed is the most important thing because we are growing like
crazy and we need to keep up with all the new business that is coming
in,” Hamilton says. “Everything that the RGS does is automated, so our
team doesn’t need to do anything twice, they do it once and if it’s okay
they automate the whole process so the next time we make a change
we just run the tests again and it works.”
This means that any game or platform feature can be tested
once but deployed to numerous operators simultaneously. All the
testing is automated using bots that simul ate play. “It can simulate a
whole week’s play in under an hour. If it’s all fine, we deploy it to the
operators,” he continues.
Red Tiger’s tech team comes predominantly from outside the
gambling industry. Some are from social gaming but many hail from
other disciplines altogether, something Hamilton says stops them
being constrained by “how it’s always been done”. He explains that
the company has always pushed for quick integrations, not just
because it’s good for operators to be up and running as quickly as
possible, but because it’s bad for a new supplier to be bogged down
in protracted integrations.
“The problem [with integration] isn’t technical, it’s that there are
lots of stakeholders involved from the operators’ side – technical guys,
business guys, marketing guys – and they all have priorities that can
make it take three months when it could be three hours,” he says.
“But automating integration so that they lead it from their side means
it takes one or two days whenever they want to do it. We don’t have to be
involved at all and the developer at their end just does his work.”