iGaming Business magazine iGB 112 Sept/Oct 2018 | Page 145

25 6% 7% 1% 1% 6% Data 26% 10 28.0% 20 30 40 50 H2 Gambling Capital updates on the fast growing mobile segment, now on track to account for 51% of global igaming GGR by 2023 54% 31% 2017 60 18 0 68% Europe Asia/Middle East Oceania GLOBAL MOBILE GROSS WIN BY REGION (2018E) 7% 6% 1% Africa GLOBAL MOBILE GROSS WIN BY PRODUCT (2018E) 1% Betting North America LatAm/Caribbean Gaming 6% Lotteries 26% 2017 54% 31% 68% Europe Asia/Middle East Oceania North America LatAm/Caribbean Betting Africa Gaming Lotteries Not to be reproduced without permission MOBILE AS PERCENTAGE OF GAMBLING GROSS WIN BY REGION (2018E) 6% 55 50 45 40 35 30 25 20 15 10 5 0 26% 45.2% 2017 55 50 45 40 35 30 25 20 15 10 5 0 39.4% 31.0% 68% 40.8% Gaming Lotteries 31.0% Africa Africa Africa Asia/Middle East Europe 40.8% 39.4% 25.7% 22.6% Betting 39.2% 45.2% 22.6% Asia/Middle East Asia/Middle East Europe Europe LatAm/Caribbean LatAm/Caribbean 25.7% North America North America Oceania Oceania H2 Gambling Capital is the gambling industry’s leading consulting, market intelligence and data team. They have a track record of  more than 15 years focused 39.2% on the global gambling industry. All of the detailed data and the right to re-publish extracts is available via H2’s Global Data Global Average and Market Intel Service. Global Average Please email [email protected] LatAm/Caribbean North America Oceania Global Average N.B. Due to the use of the current exchange rate (updated at the end of each quarter) historical data may change slightly each quarter. Africa Asia/Middle East Europe LatAm/Caribbean North America Oceania Global Average N.B. Due to the use of the current exchange rate (updated at the end of each quarter) historical data may change slightly each quarter. 55 50 45 40 35 30 25 20 15 10 5 0 45.2% 40.8% 39.4% 39.2% 31.0% 22.6% Africa Africa Asia/Middle East Asia/Middle East Europe Europe LatAm/Caribbean LatAm/Caribbean 25.7% North America North America Oceania Oceania Global Average Global Average N.B. Due to the use of the current exchange rate (updated at the end of each quarter) historical data may change slightly each quarter. i GamingBusiness | Issue 112 | September/October 2018 141