iGaming Business magazine iGB 112 Sept/Oct 2018 | Page 145
25
6%
7%
1%
1%
6%
Data
26%
10
28.0%
20
30
40
50
H2 Gambling Capital updates on the fast growing mobile segment,
now on track to account for 51% of
global igaming
GGR by 2023 54%
31%
2017
60
18
0
68%
Europe
Asia/Middle East
Oceania
GLOBAL MOBILE GROSS WIN BY REGION
(2018E)
7%
6%
1%
Africa
GLOBAL MOBILE GROSS WIN BY PRODUCT
(2018E)
1%
Betting
North America
LatAm/Caribbean
Gaming
6%
Lotteries
26%
2017
54%
31%
68%
Europe
Asia/Middle East
Oceania
North America
LatAm/Caribbean
Betting
Africa
Gaming
Lotteries
Not to be reproduced
without permission
MOBILE AS PERCENTAGE
OF GAMBLING GROSS WIN BY REGION (2018E)
6%
55
50
45
40
35
30
25
20
15
10
5
0
26%
45.2%
2017
55
50
45
40
35
30
25
20
15
10
5
0
39.4%
31.0%
68%
40.8%
Gaming
Lotteries
31.0%
Africa
Africa
Africa
Asia/Middle East
Europe
40.8%
39.4%
25.7%
22.6%
Betting
39.2%
45.2%
22.6%
Asia/Middle East
Asia/Middle East
Europe
Europe
LatAm/Caribbean
LatAm/Caribbean
25.7%
North America
North America
Oceania
Oceania
H2 Gambling Capital is
the gambling industry’s
leading consulting, market
intelligence and data team.
They have a track record of
more than 15 years focused
39.2%
on the global gambling industry.
All of the detailed data and the
right to re-publish extracts is
available via H2’s Global Data
Global Average
and Market Intel Service.
Global Average
Please email [email protected]
LatAm/Caribbean
North America
Oceania
Global Average
N.B. Due to the use of the current exchange rate (updated at the end of each quarter) historical data may change
slightly each quarter.
Africa
Asia/Middle East
Europe
LatAm/Caribbean
North America
Oceania
Global Average
N.B. Due to the use of the current exchange rate (updated at the end of each quarter) historical data may change
slightly each quarter.
55
50
45
40
35
30
25
20
15
10
5
0
45.2%
40.8%
39.4%
39.2%
31.0%
22.6%
Africa
Africa
Asia/Middle East
Asia/Middle East
Europe
Europe
LatAm/Caribbean
LatAm/Caribbean
25.7%
North America
North America
Oceania
Oceania
Global Average
Global Average
N.B. Due to the use of the current exchange rate (updated at the end of each quarter) historical data may change
slightly each quarter.
i GamingBusiness | Issue 112 | September/October 2018
141