IC TRAVEL AGENT May 2014 | Page 18

Games People Play Impacting training through Gamification By Steve Gillick There are usually two meanings for the expression “games people play”. One refers to the cynical head games that some people play in order to induce sympathy, feed their ego, confuse, obfuscate, humour and more. While there are several songs on the subject, perhaps the most direct was Joe South’s 1968 composition with the words “Oh the games people play now/ Every night and every day now/Never meaning what they say now/never saying what they mean”. The second meaning of the term refers to fun and educational games that replicate life situations and experiences, solve problems, encourage interaction, or teach and review skills. One of the buzz words in the industry these days is “Gamification”, which may be defined as the use of games to encourage participation during a training meeting or conference and thereby make the event more meaningful, relevant and memorable. This is not a new concept. Take it from me, a former summer camp director, who used games to successfully train 100 staff every year, who in turn used games to teach everything from swimming to canoeing, to artsand-crafts, drama and sports. Today, one of the biggest challenges for event organizers is to ensure that the participants have a ‘take home’ of information that not only justifies their having attended the event in the first place, but has a lasting effect. By ‘Gamifying’ the event, there is an excellent chance that this objective can be reached and surpassed. Know Thy Audience A successful meeting or conference starts with knowing something about the audience. That’s the reason why seasoned speakers introduce their topic by asking questions of the participants. How many of you are bricks and mortar travel agents? How many are home based? How many managers in attendance? How many agents have been in the industry for 5 years or more? Etc. Now you thought the speaker was just killing time to arrive at their own comfort level before they begin their presentation. Not so. Actually, the speaker is ‘gamifying’ the conference from the very start by asking members of the audience to participate—to interact if you will—and provide some background on their careers or personal lives. If the audience wholeheartedly raises their hands or shouts out answers, then this may indicate that the group is gregarious, sociable and extroverted; one where members of the audience enjoy getting up and speaking, participating in skits or being singled out. This is a group that will be engaged and contribute to brain-storming sessions without worrying about whether their ideas are silly or far-fetched. These are the high energy ‘hams’ that will bring out the fun in an event. But even more so, an audience that includes extroverts has an interesting effect on the introverts in the group. Introverts are those whose comfort level naturally leans toward being more reserved or keeping their thoughts to themselves. These are the people who avert their gaze when the conference speaker asks for volunteers, or who mentally run for cover (or silently mouth expletives) when they are forced to interact during a meeting or conference. The curious thing is that introverts often feed off the energy of the extroverts in the crowd. A rambunctious extroverted audience can gather in those who tend toward introversion and involve them in the spirit of the event: participation, interaction and fun. Everyone