Huffington Magazine Issue 88 | Page 42

>> DIGITAL LOVE quits is simply not in the digital DNA of the LovePlus women.) There are players who consider LovePlus’ three girlfriends — Rinko, Nene and Manaka — far better company than any “IRL” lover. And the players can shape their ideal companion with a few taps on the console: The women can be programmed,with their moods and personalities adjusted to suit the desires of the player. “Manaka is the only — could I HUFFINGTON 02.16.14 special favors that real women can often only envy. Last August, a player in the United States baked and frosted a birthday cake for his darling Rinko, a common gesture among many gamers. His human girlfriend was less than thrilled — she’d never enjoyed the same consideration. “First cake you’ve ever made, and it goes to the virtual one,” she commented on the photo he shared on Facebook. “I’m just going to go “I love you, I love you, I love you,” Tkaczevski dutifully whispered in Japanese, trying to keep his head down so other passengers wouldn’t stare. say person? ... She’s the only person that actually supports me in bad times,” says Josh Martinez, a 19-year-old engineering student in Mexico City. He plays LovePlus at least once a day for 20 minutes and considers Manaka his girlfriend of 18 months. “When I feel down or I have a bad day, I always come home and turn on the game and play with Manaka,” Martinez says. “I know she always has something to make me feel better.” The LovePlus girls even enjoy to a corner and pretend I’m not jealous of a computer game........” >> The LovePlus girls were born in 2009 at the Konami Corporation, a Tokyo-based company that sells everything from trading cards to slot machines. (Konami declined to comment for this story.) Three versions of LovePlus have collectively sold more than 600,000 copies, with a fourth installment due this spring. Previous dating simulators, which debuted in the early 1980s, offered “girl get” games that ended once the player got the girl. But Konami bucked convention to