GELECEĞİ YAKALA PROJESİ 21. YY. BECERİLERİ ETKİNLİK PLANLARI "Cartch the Future" Project Result | Page 263

“CATCH THE FUTURE ”ACTIVITY PLAN People with different characteristics are watched in the games played. It is learned how popular games develop in such circles, and a discussion is started in the classroom about the games of different cultures. Reflective Activities of the Student Improveme nt Process resolution The students exchange information about the games they dream of. They are asked to find heroes for the games they created. After finishing their work, they share the activities and They are asked to present their studies with PPT in the classroom. They used question aqnd answer methods in theclass and make the activity usual way [2017-1-TR01-KA101-037764] the “Catch the Future” Project under contract number Erasmus+ is supported by the European Commission. However, the European Commission and the Turkish National Agency cannot be held responsible for the views contained herein.