GELECEĞİ YAKALA PROJESİ 21. YY. BECERİLERİ ETKİNLİK PLANLARI "Cartch the Future" Project Result | Page 263
“CATCH THE FUTURE ”ACTIVITY PLAN
People with different characteristics are watched in the games played.
It is learned how popular games develop in such circles, and a discussion is
started in the classroom about the games of different cultures.
Reflective
Activities of the
Student
Improveme
nt Process
resolution
The students exchange information about the games they dream of. They
are asked to find heroes for the games they created.
After finishing their work, they share the activities and They are asked to
present their studies with PPT in the classroom.
They used question aqnd answer methods in theclass and make the activity usual
way
[2017-1-TR01-KA101-037764] the “Catch the Future” Project under contract number Erasmus+ is supported by the European
Commission. However, the European Commission and the Turkish National Agency cannot be held responsible for the views
contained herein.