Geek Oasis - Issue 01 Unit 28 Afes D.-Task 2-Interactive PDF | Page 5

be some time yet before gamers will see “ the It will end of console gaming, and there will remain a novelty associated with retro platforms and physi- cal game ownership. ” petitive (or even fun) platform to play on. Again, this is a slow process and that can’t be stressed enough. Eventual- ly the internet speed available to the population will be sufficient enough for games to be streamed without so much as batting an eye. Even then, why would the entire industry uproot its existing model in favor of focusing on streaming? Because accessibility and affordability are a proven pairing, and both are present in spades through pursuing a platform that’s not limited by hardware. It will be some time yet before gamers will see the end of console gaming, and there will remain a novelty associated with retro platforms and physical game ownership. Still, if accessing a growing library of games is as easy as paying a modest subscription fee every month or simply opening a browser on a mo- bile device to access one’s library then people will flock to it. The value is ev- ident when the next Halo, Assassin’s Creed, or Mario Kart is readily available to anyone with WiFi. It’s going to take time for advance- ments to be made, but the end result will eventually mean that gaming be- comes more affordable and easier to access from both a hardware and pub- lishing standpoint. It also likely means that there will be a number of changes happening in the not too distant future as game companies make major acqui- sitions to beef up their libraries and sign exclusive content deals to make their platforms standout amongst com- petition – much like how Microsoft has been buying up game studios for its Xbox brand. Abandoning traditional consoles is a challenging thing to fathom because, up until now, they’ve always been around. They’ll still be around for at least another generation too as inter- net streaming technologies catch up to speed, and there’s something genuinely soothing in knowing that. Ultimately, streaming across devices and broaden- ing the consumer base is a win for the companies pursuing these initiatives, but it also benefits the wallets of con- sumers. RILEY LITTLE MAR 24TH, 2019 2